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Text File | 1992-05-22 | 184.5 KB | 5,204 lines |
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- U S E R S M A N U A L
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- F O R
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- K A P I A N :
- Chinese Flash Cards
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- S H A R E W A R E V E R S I O N
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- By Phil Mosier
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- KAPIAN is copyright (C) 1989 , 1990 Phil Mosier
- 2728 Bridgeford Drive
- Sacramento, CA 95833
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- Kapian is Shareware. Users are granted a
- limited license to copy Kapian only for the trial use of
- others; subject to the following conditions. Non-
- registered users are granted a limited license to use
- Kapian on a trial basis for the purpose of determining
- whether Kapian is suitable for their needs. Use of
- Kapian except for this limited purpose requires
- registration. Use of non-registered copies of Kapian by
- any person, business, corporation, governmental agency
- or other entity institution is strictly forbidden. No
- user may modify Kapian in any way, including but not
- limited to decompiling, disassembling or otherwise
- reverse engineering the program.
-
- Kapian must be copied in unmodified form, complete
- with the file containing this license information. The
- full Kapian documentation must be included with the
- copy. No fee, charge or other compensation may be
- accepted or requested by any licensee. Kapian may not
- be distributed in conjunction with any other product.
- Operators of electronic bulletin board systems (Sysops)
- may post Kapian for down loading by their users.
- Distributors of public domain or user supported software
- may distribute copies of Kapian after obtaining written
- permission. Such permission is usually granted.
-
- Those who find this disk helpful in their study
- will want to purchase the licensed disks. See last page
- for order form.
-
- Member:
- _______________┌─────────┐________________________
- ┌──────┴──┐ │
- │ │ O │ Association of
- │ ┌────┴─╨──┐ │
- │ │ ├─┘ Shareware
- └────┤ O │
- │ ║ │ Professionals
- ------------└────╨────┘---------------------------
- (R) Registered
-
- For support call (916)927-2602 or write:
-
- Selfhelp Software
- 2728 Bridgeford Drive
- Sacramento CA 95833
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- TABLE OF CONTENTS
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- ****************************************************
- ****************************************************
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- Introduction . . . . . . . . 6
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- Getting Started . . . . . . . 9
- Files that are required
- Special Files
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- Part 1: KAPIAN
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- KAPIAN: Introduction . . . . . . 13
- Running KAPIAN
- Main Menu
- Program Information
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- KAPIAN: Change Test Defaults . . . . . 15
- Given vs Select
- Form of Character
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- KAPIAN: Change Display Defaults . . . . 18
- Color
- Line
- Sound
- Timing
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- KAPIAN: Change Vocabulary Set . . . . . 22
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- KAPIAN: Study . . . . . . . . 26
- Program Information
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- KAPIAN: Begin Test . . . . . . . 28
- Given vs Select
- Romanization
- Form of Character
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- Part 2: HANZI
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- HANZI: Introduction . . . . . . . 32
- Program Information
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- 4
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- HANZI: Change Defaults . . . . . . 34
- Color
- Line width
- Sound
- Timing
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- HANZI: List the file. . . . . . . 38
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- HANZI: Add a Character . . . . . . 40
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- HANZI: Save the character. . . . . . 49
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- HANZI: Retrieve a character . . . . . 52
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- HANZI: Modify character . . . . . . 54
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- HANZI: Practice set . . . . . . 55
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- Part 3: Gongke
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- GONGKE: Introduction. . . . . . . 61
- Program Information
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- GONGKE: Change defaults . . . . . . 64
- Color
- Line width
- Sound
- Timing
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- GONGKE: Add a screen . . . . . . 70
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- GONGKE: Save current screen . . . . . 77
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- GONGKE: Retrieve a screen . . . . . 78
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- GONGKE: Modify current screen. . . . . 80
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- GONGKE: Practice . . . . . . . 81
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- Glossary . . . . . . . . . 87
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- Order Form . . . . . . . . 90
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- Introduction
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- ******************************************************
- ******************************************************
-
- Kapian means "cards" or "flash cards" in Chinese.
- The use of flash cards has long been considered an
- important part of studying European languages. A word
- from one language is put on one side of the card and the
- translation of that word in a different language is put
- on the other side. This is repeated for all the
- vocabulary you want to study. The deck of cards is then
- shuffled and the student looks at one side and tries to
- remember the other word. But the student of Chinese has
- been faced with a more complicated problem. Here you
- need to study 1) the Chinese character (either Long or
- Short Form), 2) the romanized sound, in the particular
- dialect you want to learn (Mandarin for instance,
- romanized perhaps in Pinyin), and 3) the English
- meaning. You needed either a three-sided card or three
- decks of cards at the very least; various types of
- romanization also added to the problem. Now there is an
- answer. You can use the computer program KAPIAN:
- Chinese Flash Cards to study this age old language. Let
- the computer shuffle the "Cards" and show them to you.
- Kapian provides easy to follow menus, offers a great
- assortment of study methods, and presents an attractive
- appearance on the screen.
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- This manual is designed for the beginning users of
- a computer. You will be walked through the steps one by
- one. If you do not understand any terms, there is a
- GLOSSARY in the back. All three programs are described
- in great detail.
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- You can use KAPIAN to study the vocabulary that is
- currently available, or enlarge the number of character
- with HANZI. You could also enlarge the number of
- English terms by just finding more combinations that are
- not now in the lesson files, or make up a new lesson
- file with additional methods of romanization that you
- want to learn for these same characters with GONGKE.
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- Every need of the student has been taken into
- consideration.
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- If you must study in a quiet place, you can even
- turn OFF the sounds of the title theme, warning and
- mistake-beeps. Kapian is designed for the person who
- wants to study Chinese but who may know very little
- about computers.
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- With KAPIAN the student is not limited to either
- Long or Short Form Chinese characters. This is
- important for traveler or anyone interested in a broad
- understanding of Chinese. The Long Form characters are
- still used in Taiwan and in Hong Kong. The Short Form
- has been adopted in the Peoples Republic of China.
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- You can easily and quickly choose any one of ten
- testing displays:
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- Given long form characters, you select romanization
- Given short form characters, you select romanization
- Given long form characters, you select English
- Given short form characters, you select English
- Given English meaning, you select romanization
- Given English meaning, you select long form characters
- Given English meaning, you select short form characters
- Given romanization, you select English
- Given romanization, you select long form characters
- Given romanization, you select short form characters
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- HANZI is the program that adds to the files of
- Chinese characters, or it could be used to modify those
- that are already in the files.
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- With GONGKE you can make lesson files in different
- romanizations. You could add files with Yale, Wade
- Giles, or Cantonese romanizations.
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- All the programs also draw the characters on the
- screen one stroke at a time, in correct stroke order.
- You adjust the speed at which it writes these strokes.
- If you want to watch and learn as the strokes are slowly
- drawn, set the speed to SLOW or NORMAL. If you want to
- quickly look at the characters for review or during a
- self test, set the speed for FAST or NO DELAY.
-
- KAPIAN does require an IBM computer or compatible,
- and it must have a CGA graphics card (or, of course, you
- could run a utility like SIMCGA and against a Hercules
- Graphics card to simulate an IBM CGA environment). If
- you have a color monitor, the colors can be changed when
- you like. On a black and white monitor you will only be
- changing the shades of grey.
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- Finally even the thickness of the lines on the
- screen can be changed. All of this means that KAPIAN is
- not only versatile, easy to use, but it offers an
- attractive display that you can customize to your
- preference and mood.
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- Try studying Chinese this new modern way. And feel
- free to pass this disk on to other students and teachers
- of Chinese.
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- Getting Started
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- *************************************************
- *************************************************
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- In order to use these program there are some system
- requirements. This program runs on an IBM Personal
- Computer or compatible. It requires a CGA graphics card.
- You must have all the required files on the current
- drive and directory.
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- The first step is always to make a backup copy of
- the disk for protection from all those unspeakable
- things that threaten computer data on floppies. Put
- your original in drive A: and a blank formatted floppy
- in drive B:
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- COPY A:\*.* B:\*.*
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- Then put your original in a safe place (I like to
- put a write protect tap on my originals) and begin to
- use the copy.
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- For use of KAPIAN on a dual floppy system; put the
- work copy in drive A:. You can put the files you need
- on that floppy to run KAPIAN. 1) KAPIAN.EXE; 2) a
- lesson file; 3) either LONG.FRM or SHORT.FRM; and 4)
- the parameter file BIAN.SHU.
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- If you have a hard drive and you want to run KAPIAN
- from there you can copy these files to any sub-
- directory on that drive.
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- For hard drive users, first change drives:
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- C:
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- Then make a sub-directory, perhaps named Kapian:
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- MD KAPIAN
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- Then copy the files to that sub-directory, in this
- case Kapian:
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- COPY A:*.* C:\KAPIAN\*.*
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- Then change directories:
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- CD KAPIAN
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- In either case you should find all these files when
- you do a directory inquiry command:
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- DIR
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- *********************
- Required files
- *********************
-
- KAPIAN.EXE -- Is the executable program that allows
- you to study and practice either: the Chinese
- characters, the English meaning, or the romanized sounds
- of the Chinese vocabulary, in various combinations. It
- also provides a variety of display choices and Long Form
- or Short Form Chinese characters.
-
- You will need at least one Lesson File. The lesson
- file names reveal a lot of information about the
- vocabulary in the file once you know the code. The
- first file you probably will use will be: FOREIA01.PIN.
- Like the other lesson files FOREIA01.PIN is a name with
- special meaning: The first five letters are the first
- five letters of the author's name (In this case this is
- FOREI for FOREIgn Languages Press of Beijing, China).
- The next letter in the file name identifies the text
- book series (In this package it is A for Elementary
- Chinese Readers). The next part of each file's name are
- two digits that tell you the set of vocabulary covered
- (01 to 05 for the first volume in this text book
- series). And finally the three letter extension tells
- you the romanization method used in that file (.PIN for
- Pinyin). Pinyin is the romanization that is used in
- Elementary Chinese Readers. As a licensee you will get
- yearly notices of the current list of files you can
- purchase that is each year there will hopefully be a
- bigger version of LONG.FRM, SHORT.FRM and more lesson
- files.
-
- The Following Lesson Files are included in the
- package with version 1.1:
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- FOREIA01.PIN
- FOREIA02.PIN
- FOREIA03.PIN
- FOREIA04.PIN
- FOREIA05.PIN
- MOSIEF01.PIN
- MOSIEF02.PIN
- MOSIEF03.PIN
- MOSIEF01.WAD
- MOSIEF02.WAD
- MOSIEF03.WAD
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- MOSIEF01.YAL
- MOSIEF02.YAL
- MOSIEF03.YAL
- MOSIEF01.CAT
- MOSIEF02.CAT
- MOSIEF03.CAT
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- LONG.FRM -- This is a data base of Chinese
- characters in Long Form; it is made and added to by the
- program HANZI. All the characters you need for the
- lesson files must be included in this file. As a
- licensee you will be told about bigger versions of
- LONG.FRM as they become available.
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- SHORT.FRM -- This is a data base of Chinese
- characters in Short Form. It also is made and added to
- by the program HANZI. All the characters you need for
- the lesson files also must be here, but about a third
- are different in appearance. Again as a licensee you
- will be informed of bigger versions of SHORT.FRM as they
- become available.
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- BIAN.SHU -- Bianshu means variable, and this file
- remembers the values of the various display settings you
- chose the last time you used KAPIAN, HANZI or GONGKE.
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- **********************
- Special Files
- **********************
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- HANZI.EXE -- This is an executable program that
- makes, modifies, and enlarges the Chinese files:
- LONG.FRM and SHORT.FRM. After you create a character
- you can save it either to the LONG.FRM file, the
- SHORT.FRM file, or both. You must give it a number that
- will be used to find it again. You may, if you want,
- give it a romanized sound, this is optional, and it may
- be any method of romanization with which you feel most
- comfortable. The characters in LONG.FRM and SHORT.FRM
- provided with the package are romanized in Pinyin.
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- GONGKE.EXE -- The GONGKE or lessons are made by
- this program. It build screens that you can use to test
- yourself or others. It accepts romanization of Chinese
- sounds either upper case or lower or a mix. It will
- allow the tone marks, or the tone numbers. It assumes
- that all the characters you will use in this new lesson
- practice are made. If they are not you should make them
- first. The Chinese characters are accessed by numbers,
- numbers given them when they are made by using the
- program HANZI.EXE.
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- Part 1: KAPIAN
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- KAPIAN: Introduction
- *********************************************
- *********************************************
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- The rest of this manual is in the form of a
- tutorial. There will be step by step instructions to
- guide you through, using KAPIAN, then making characters
- with HANZI, and finally making lessons with GONGKE. At
- the end of each part you will have a chance to practice
- what you have learned. Any technical details that you
- need to know will be covered during the tutorial.
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- **************************
- Running KAPIAN
- **************************
-
- The first time you run KAPIAN the sound will be
- set on, so a theme song will play, if you are in a place
- where this will disturb others you may want to make sure
- you start with the sound off. There is a special silent
- parameter file included QUIET.ONE. For silent running
- the first time off:
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- DEL BIAN.SHU
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- COPY QUIET.ONE BIAN.SHU
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- Now you are ready to run the program:
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- KAPIAN
-
- When you type and enter this, the program title
- will appear on the screen. If you have set SOUND ON the
- last time you ran the program, the theme song will start
- to play.
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- When this is done, you press any key; and the
- character and lesson files are loaded into memory. This
- will take about 30 to 40 seconds.
-
- ******************
- Main Menu
- ******************
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- Then a menu appears.
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- ┌──────────────────────────────────────────────────────┐
- │ ┌─────┐ ┌──────────────┐ ┌─────────────┐ ┌─────┐ │
- │ ├───┐ │ │ ┌───┐ ┌───┐ │ │ ┌───┐ ┌───┐ │ │ ┌───┤ │
- │ │ ┌─┘ │ │ └─┐ │ │ ┌─┘ │ │ └─┐ │ │ ┌─┘ │ │ └─┐ │ │
- │ │ └───┘ └───┘ │ │ └───┘ └───┘ │ │ └───┘ └───┘ │ │
- │ └─────────────┘ └──────────────┘ └──────────────┘ │
- │ │
- │ │
- │ P Program Information │
- │ │
- │ T Change Test Defaults │
- │ │
- │ D Change Display Defaults │
- │ │
- │ V Change Vocabulary Set │
- │ │
- │ S Begin Test │
- │ │
- │ Q Quit │
- │ │
- └──────────────────────────────────────────────────────┘
-
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- At the top of the Menu is a selection called
- "Program Information." You may as well start at the
- top.
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- ************************
- Program Information
- ************************
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- Like most activity in KAPIAN this also runs in what
- is called "HOT KEY" mode. That is, you only need to
- touch the key to make your selection. You do not need
- to hit the <enter> key:
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- P
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- Now you should have a screen that tells you some
- basic information about the program. You return to the
- MAIN MENU by pressing any key. You Quit the MAIN MENU
- (which is to say KAPIAN) with
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- Q
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- KAPIAN: Changing Test Defaults
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- ******************************************************
- ******************************************************
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- KAPIAN offers a variety of methods and manners of
- self testing and a simple method of choosing between
- them. The next area you will want to use is that marked
- "Change Test Defaults" in the MAIN MENU. In order to
- bring up the CHANGE TEST DEFAULTS SCREEN press:
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- T
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- This menu will then appear in the upper half of the
- screen:
-
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- ┌─────────────────────────────────────────────────┐
- │ ┌───────────────────────────────────────────┐ │
- │ │ │ │ │ ┌─┐ │ │ │ │ ┌─┐ │ │ │ │ ┌─┐ │ │ │ │ │ │
- │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
- │ │ └─┘ │ │ │ │ └─┘ │ │ │ │ └─┘ │ │ │ │ └─┘ │ │ │
- │ └───────────────────────────────────────────┘ │
- │ │
- │ G Given vs Select : │
- │ GIVEN CHINESE CHARACTERS │
- │ SELECT ENGLISH MEANING │
- │ │
- │ F Form of character: SHORT FORM │
- │ │
- │ Q Quit │
- │ │
- │ ─────────────────────────────────────── │
- │ │
- │ │
- │ │
- │ │
- │ │
- └─────────────────────────────────────────────────┘
-
- You may be happy with this set of current
- selections and just leave this menu by selecting "Quit"
- as you can through most of the screens in this series of
- programs:
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- Q
- 15
- You will be returned to the MAIN MENU SCREEN.
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- ***********************
- Given vs Select
- ***********************
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- If you want to change to a new manner of testing on
- the same vocabulary here is where you can select between
- 6 possible types. If you want to change the current
- practice display, you select "Given vs Select":
-
- G
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- ┌──────────────────────────────────────────────┐
- │ ┌────────────────────────────────────────┐ │
- │ │ │ │ │ │ ┌─┐ │ │ │ │ ┌─┐ │ │ │ │ ┌─┐ │ │ │
- │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
- │ │ │ └─┘ │ │ │ │ └─┘ │ │ │ │ └─┘ │ │ │ │ │ │
- │ └────────────────────────────────────────┘ │
- │ │
- │ │
- │ G Given vs Select : │
- │ GIVEN CHINESE CHARACTERS │
- │ SELECT ENGLISH MEANING │
- │ │
- │ F Form of character: SHORT FORM │
- │ │
- │ Q Quit │
- │ │
- │ ────────────────────────────────── │
- │ │
- │ Do you want: │
- │ │
- │ 1 CHARACTERS, SELECT ROMANIZATION │
- │ 2 CHARACTERS, SELECT ENGLISH │
- │ 3 ENGLISH, SELECT ROMANIZATION │
- │ 4 ENGLISH, SELECT CHARACTERS │
- │ 5 ROMANIZATION, SELECT ENGLISH │
- │ 6 ROMANIZATION, SELECT CHARACTERS │
- └──────────────────────────────────────────────┘
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- The six possible screen arrangements for practice
- will be shown at the bottom of the screen and numbered 1
- to 6. You will have to select one of these. If you
- want the same choice as the current selection or if you
- want a new one, just press the number beside your
- choice. The bottom half of the screen will clear, and
- the CHANGE TEST DEFAULT SCREEN will be changed to
- reflect your choice.
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- *************************
- Form of Character
- *************************
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- When you want to change to the other "Form of
- Character", here is also where you have that choice. If
- you want to change the current form and study the other
- form of Chinese characters chose, "Form of Character":
-
- F
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- The two possible character forms will be listed at
- the bottom of the screen, and you must select either:
-
- ----------------------------------
- On which form of Chinese characters
- do you want to be tested?
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- 1 SHORT FORM
- 2 LONG FORM
-
- ----------------------------------
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- Once you have done this, it will take another 30 to
- 40 seconds for the new character file to be loaded; then
- the CHANGE TEST DEFAULT SCREEN will be changed to
- reflect your choice, and the bottom of the screen will
- be blank again.
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- When you are done here, return to the MAIN MENU by
- typing:
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- KAPIAN: Change Display Defaults
-
- *****************************************************
- *****************************************************
-
- Next you may want to use the "Change display
- defaults." So select:
-
- D
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- The CHANGE DISPLAY DEFAULTS SCREEN will appear:
-
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- ┌────────────────────────────────────────────────┐
- │ ┌──────────────────────────────────────────┐ │
- │ │ ┌────┐ ┌────┐ ┌────┐ ┌────┐ ┌────┐ │ │
- │ │ │ │ │ │ │ │ │ │ │ │ │ │
- │ │ └────┘ └────┘ └────┘ └────┘ └────┘ │ │
- │ └──────────────────────────────────────────┘ │
- │ │
- │ C Color WHITE LETTERS ON BLUE │
- │ L Line NARROW │
- │ S Sound OFF │
- │ T Timing NORMAL │
- │ │
- │ Q Quit │
- │ ───────────────────────────────────────── │
- │ │
- │ │
- │ │
- │ │
- │ │
- │ │
- └────────────────────────────────────────────────┘
-
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- ***********
- Color
- ***********
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- For those of you who are lucky enough to have a
- color monitor on your computer, here is your chance to
- get to get some good out of it. Any time you get bored
- with the current color of your screen, you can come to
- this screen and easily change it:
-
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- C
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- The different color combinations that are available
- will be displayed at the bottom of the screen. You must
- choose one:
-
- -------------------------
- Do you want:
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- 1 WHITE ON RED
- 2 WHITE ON BLUE
- 3 GOLD ON RED
- 4 GOLD ON BLUE
- 5 GOLD ON BLACK
- -------------------------
-
- Once you have made your choice, the bottom will go
- blank, and the choice will be seen, this time both in
- the new display and the new colors. If you have a black
- and white screen it will show new shades of grey.
-
-
- ******************
- Line width
- ******************
-
- You also have the chance here to see the characters
- take on a slightly different look by changing the width
- of the lines the computer uses to draw them:
-
- L
-
- These choices will show up when you press L:
-
- -------------------------
-
- 1 WIDE LINES
- 2 NARROW LINES
-
- -------------------------
-
- The choice again is yours. Once you make it, you
- will be returned to the CHANGE DISPLAY DEFAULTS screen;
- and this time you will see the new look you have
- selected.
-
-
- *************
- Sound
- *************
-
- Even though the introductory title song is pretty
- and the sounds that can come from this program can be
- helpful in determining your progress with Chinese, there
- are times when you don't want any noise. So you can
- make that change:
-
- 19
-
- S
-
- And you will be asked:
-
- -------------------------
- Do you want the sound:
-
- 1 ON
- -------------------------
-
- The opening theme, error warnings, and mistake
- alarms can be turned OFF or ON here. If you select OFF,
- you will only have the error screens to warn you of your
- wrong answers or wrong key strokes. But you can always
- come back here and turn the sound ON again when you feel
- it won't disturb anyone.
-
-
- *************
- Timing
- *************
-
- Changing the timing is another one of the controls
- that can be customized to fit into any study schedule.
- The speed that the characters can be drawn on the screen
- greatly affects the speed of your study and practice;
- but it also allows you to study an important part of the
- language, stroke order. If you make an effort to
- understand stroke order, you may someday understand some
- Chinese script, running hand :
-
- T
-
- The choices as usual are displayed at the bottom:
-
- -------------------------
- How long should the computer
- take to draw a character
-
- 1 SLOW SPEED
- 2 NORMAL SPEED
- 3 FAST SPEED
- 4 NO DELAY
-
- -------------------------
-
- You may find, for instance, that you will want to
- watch the character get drawn slowly while you study, or
- when the character is the given form, in the test. Then
- you may want to come here and change to FAST or NO DELAY
- when you are given an English meaning and are selecting
- from the four Chinese character combinations at the
- bottom of the screen. This, like the other defaults,
- can be switched back and forth whenever you like.
-
- 20
-
- As before:
-
- Q
-
- QUITS this menu and returns you to the MAIN MENU.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
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-
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-
-
- 21
-
-
-
-
-
-
-
-
- KAPIAN: Change Vocabulary Set
-
- ****************************************************
- ****************************************************
-
-
- Once you have mastered one level of your Chinese
- studies you will want to go on and begin on a new set of
- vocabulary. At that time select "Change Vocabulary Set"
- from the MAIN MENU:
-
- V
-
- It is here,at the CHANGE VOCABULARY SET SCREEN,
- that you select a new lesson file to study. You do this
- by selecting a new file name. The first lesson file,
- the one that comes initially with the first run of
- Kapian is FOREIA01.PIN. Kapian loaded it because it was
- initially named in the parameter file BIAN.SHU. You can
- now change that. If you make some lessons of your own
- you can load them here.
-
- If you select:
-
- N
-
- ┌─────────────────────────────────────────────────────┐
- │ ┌───────────┬───────────┬───────────┬───────────┐ │
- │ │ ┌──┬──┐ │ ┌──┬──┐ │ ┌──┬──┐ │ ┌──┬──┐ │ │
- │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
- │ ├──┘ │ └──┴──┘ │ └──┴──┘ │ └──┴──┘ │ └──┤ │
- │ └─────┴───────────┴───────────┴───────────┴─────┘ │
- │ │
- │ The Vocabulary from file: │
- │ FOREIA01.PIN │
- │ is now loaded into KAPIAN │
- │ do you want to change that? │
- │ Yes or No ( Y/ N) ? │
- │ ───────────────────────────────────────────── │
- │ │
- │ │
- │ │
- │ │
- │ │
- │ │
- │ │
- └─────────────────────────────────────────────────────┘
-
- 22
- you are returned to the MAIN MENU. If you select:
-
- Y
-
- A description of the input needed will be displayed
- at the bottom of the screen. You need to type the file
- name of the lesson file you want to practice. The file
- you study must be in the current drive/directory. This
- could be one of the 17 lesson files that come with the
- package or one that you have made.
-
- The new bottom part of the screen will look like
- this:
-
- -------------------------
- 1..5 First 5 letters of the file = first 5
- letters of author's name
- FOREI = Foreign Languages Press.
- 6 What textbook series A..Z
- 7..8 What lesson number 01..99
- 9 What romanization method;
- P=PIN, W=WAD, Y= YAL, C=CAT
-
- 12345678.9
-
- _
- -------------------------
-
- You could back out at this point with a backspace.
-
- The package comes with 5 files that match the first
- volume of a text book series by Beijing's Foreign
- Languages Press so to load another file in that series
- of files you will type in:
-
- FOREI
-
- to signify the author;
-
- Next you will type in:
-
- A
-
- That stands for Elementary Chinese Readers, a
- series of 4 volumes. You can also purchase tapes to
- accompany these textbooks. This is the textbook series
- purchase the books and tapes from.
-
- China Books and Periodicals
- 2929 Twenty-fourth Street
- San Francisco, CA 94110
- Ph (415) 282-2994
-
-
-
-
- 23
-
- Of course this same basic vocabulary is common to
- many beginning level Chinese text books. As Foreign
- Languages Press offers other text books, as do many
- other authors. the letters A..Z are all acceptable here.
- Additional files using some of these letters may become
- available later.
-
- Next you will enter the file number; it must be two
- digits:
-
- 02
-
- for instance. This will give the second lesson file in
- the series of 5 files for the first volume of Elementary
- Chinese Readers. The first Volume of Elementary Chinese
- Readers has 26 lessons; they have been put on 5 files.
- Each file contains about fifty English meanings, so here
- will be a 250 word vocabulary. The Chinese translation
- of these English words requires about 270 Chinese
- characters.
-
- Then you will have to select the romanization
- method you want to study. Even though this textbook
- uses Pinyin some files could be made up to cover the
- same vocabulary in a different romanization; Yale, Wade
- Giles, or Cantonese. So you need to respond to the
- question for position 9:
-
- What romanization method; P=PIN, W=WAD, Y=YAL, C=CAT
-
- The text is romanized in Pinyin, so type:
-
- P
-
- this will start the process of 1) changing the parameter
- file, 2) loading a new Gongke file into memory, and
- 3)loading its accompanying characters. With this last
- selection you will have completed the coded name for the
- new lesson file, FOREIA02.PIN. This may take about half
- a minute. When it is done, you will have that new name
- displayed at the top of the screen where the old file
- name was before.
-
- You have also gotten the additional lesson files by
- me, Phil Mosier, at the time of the release I noticed
- that individual characters were often not defined in the
- text. So I made up files that provide practice on these
- individual characters and their sounds and meanings they
- are called
-
-
-
-
-
-
- 24
-
- MOSIEF01.PIN
-
- MOSIE For the first five letters of my name.
- F Indicates that they are about FOREIGN
- LANGUAGE PRESS books.
- 01 These numbers are 01 through 03.
- P Would be selected to get file extension PIN
- and the romanization is Pinyin.
-
- These three files are also available in Wade
- Giles, Yale and Cantonese romanizations. These files
- offer a chance to study the characters that were
- presented in some combinations but were not studied
- individually by the Elementary Chinese Readers.
-
- You can easily make your own additional new files
- with the program GONGKE. GONGKE will 1) extend the
- vocabulary of English meanings, 2) rearrange the
- vocabulary to match other text books, or 3) produce
- files with other romanization methods.
-
- You can add to both LONG.FRM and SHORT.FRM
- character files with the program HANZI.EXE. HANZI is
- discussed latter in this manual.
-
- Work is in progress to add files. There is a
- yearly newsletter that will report new lesson files like
- these that will be added. Licensed users will be
- informed when new larger vocabulary sets are ready.
-
- You may form work groups to add more data to these
- files and make new files. That is you may want to form
- KAPAIN Users Groups. Much more could be done as a group
- and more learning would take place in the process.
-
- You now go back to the MAIN MENU with:
-
- N
-
- that is a "No" answer to the question: "Do you want to
- change that?"
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- 25
-
-
-
-
-
-
-
-
-
-
- KAPIAN: Study
-
- ********************************************
- ********************************************
-
-
- KAPIAN offers a easy way to study the current
- vocabulary. Type the letter:
-
- S
-
- for "Study." you do not need to enter it.
-
- ┌────────────────────────────────────────────────────┐
- │ ┌──────┐ ┌─────┐ │
- │ │ │ │ │ │
- │ │ ┌─┼─────────────────────────────────┼─┐ │ │
- │ └────┼─┘ └─┼───┘ │
- │ │ │ │
- │ │ │ │
- │ │ │ │ │
- │ │ │ │ │ │ │
- │ │ └───┴───┘ │ │
- │ │ _ │ │
- │ │ shan │ │
- │ │ │ │
- │ │ mountain, hill │ │
- │ ┌────┼─┐ ┌─┼───┐ │
- │ │ └─┼─────────────────────────────────┼─┘ │ │
- │ │ │ │ │ │
- │ └──────┘ Next Quit └─────┘ │
- └────────────────────────────────────────────────────┘
-
-
- This is the STUDY SCREEN
-
- Display will appear showing the first Chinese
- character in the current lesson, it's romanized sound,
- and it's meaning. The Chinese character will be drawn
- on the screen either : 1) SLOW ,2) with NORMAL DELAY
- between strokes, 3) FAST, or 4) with NO DELAY (depending
- on the default you used the last time you ran the
- program).
-
-
-
-
- 26
- You can choose either to continue viewing this
- series of screens by selecting Next:
-
- N
-
- and the next meaning will appear, or you can QUIT at any
- time by selecting:
-
- Q
-
- You will be returned to the MAIN MENU SCREEN at the
- end of the series of STUDY SCREENS or when you select
- "Q".
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
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-
-
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-
- 27
-
-
-
-
-
-
-
-
-
- Begin the Self Test
-
- ***********************************************
- ***********************************************
-
-
- It is hard to tell you what you will see when you
- begin to test your knowledge of Chinese, because in a
- real sense you have designed the test to suit what you
- want to study at this time and the way you want to study
- it.
-
- ┌──────────────────────────────────────────────────────┐
- │ ┌─────┐ ┌──────────────┐ ┌─────────────┐ ┌─────┐ │
- │ ├───┐ │ │ ┌───┐ ┌───┐ │ │ ┌───┐ ┌───┐ │ │ ┌───┤ │
- │ │ ┌─┘ │ │ └─┐ │ │ ┌─┘ │ │ └─┐ │ │ ┌─┘ │ │ └─┐ │ │
- │ │ └───┘ └───┘ │ │ └───┘ └───┘ │ │ └───┘ └───┘ │ │
- │ └─────────────┘ └──────────────┘ └──────────────┘ │
- │ _ │
- │ shan │
- │ │
- │ ┌─────┐ │
- │ │ ┌─┐ │ │ │
- │ │ └─┘ │ │ │ │ │
- │ 1) └─────┘ 2) └──┴──┘ │
- │ ┌───┐ │
- │ ├───┤ │
- │ └─┬─┘ ┌─┐ │ │ │
- │ 3) ─┼─ 4) └─┘ └──┤ │
- │ │ │ │
- │ │
- │ select correct answer or Quit │
- └──────────────────────────────────────────────────────┘
-
-
- Here is Pinyin romanization and you select the
- Chinese characters.
-
- You BEGIN TEST by typing:
-
- B
-
- After that you may be looking at the Chinese
- character and selecting the Pinyin romanization of its
- sound, or you could be looking at the romanization of
- the sound and selecting its English meaning. The Chinese
-
-
- 28
-
- Characters could be in Long or Short Form, but there are
- some things I can warn you about.
-
- The screens you have selected will appear in a
- different order each time you go through the test. The
- choices at the bottom of the screen will also be
- changed. You will either choose the number of the
- correct answer 1 to 4 or Q for QUIT.
-
- ┌───────────────────────────────────────────────────┐
- │ ────┬───────┬───────┬───────┬───────┬───────┐ │
- │ ┌──┐ │ ┌──┐ │ ┌──┐ │ ┌──┐ │ ┌──┐ │ ┌──┐ │ │
- │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
- │ └────┘ └────┘ └────┘ └────┘ └────┘ └────┘ │
- │ │
- │ │ │
- │ │ │ │ │
- │ └───┴────┘ │
- │ │
- │ 1) to call, to be called │
- │ │
- │ 2) mountain, hill │
- │ │
- │ 3) to return │
- │ │
- │ 4) early │
- │ │
- │ select correct answer, or Quit │
- └───────────────────────────────────────────────────┘
-
- This is an example of being given Chinese
- characters and selecting the English.
-
- If you have selected sound ON, there are two
- sounds that may occur at this time. If you hit a key
- that is not a valid choice -- say a letter like "T" --
- you will hear an error warning sound; and an error
- screen will appear, then the screen you were looking at
- will return. If you choose the wrong number, a
- different mistake alarm will sound, and a different
- error screen will appear -- then the next BEGIN TEST
- SCREEN will show up. If you make a mistake, the word
- will also be added to those that will be listed for your
- review at the end of the test.
-
- If you have selected sound OFF, no sounds will be
- made by the system during the running of this program --
- nor the next runs -- until you set it on again. Only
- the error screens will be seen when you make a mistake.
- So you will know if you make a mistake even when you are
- running silently. You can end the drill either by
- finishing the set of vocabulary or QUIT at any time:
-
- Q
-
- 29
- If you made no mistakes, the screen will say so; or
- the words you need to study will be displayed one at a
- time, just as they looked when you saw them in STUDY
- SCREENS. Again you will go through them with N for
- NEXT; or, if you don't want to see them any more this
- day, you can QUIT this also with a :
-
- Q
-
- Then you will be returned to the MAIN MENU.
-
- You will probably want to use the full range of
- test conditions that are available from this program.
-
- Given Long form characters, select romanization
- Given Short form characters, select romanization
- Given Long form characters, select English
- Given Short form characters, select English
- Given English meaning, select Romanization
- Given English meaning, select Long form characters
- Given English meaning, select Short form characters
- Given romanization, select English
- Given romanization, select Long form characters
- Given romanization, select Short form characters
-
- Here you have 10 different tests for the same
- lesson file. So you can keep busy practicing for quite
- a while before you need to go on to new vocabulary.
-
- Happy studying!
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
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-
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-
-
- 30
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Part 2: HANZI
-
-
-
-
-
-
-
-
-
-
-
-
-
-
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-
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-
-
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-
- 31
-
-
-
-
-
-
-
-
-
- HANZI: Introduction
- ***************************************************
- ***************************************************
-
- When it is time to learn about making new
- characters, and you have a couple hours to work at it
- you can do this exercise. First you may want to read
- through these instructions for the program HANZI. This
- program adds characters to either the file LONG.FRM,
- SHORT.FRM or BOTH at the same time. In order to do
- this you will have to have those files on the same
- drive/directory combination as HANZI.EXE and BIAN.SHU.
-
- So if you are using a dual floppy disk system,
- copy them to the same floppy where HANZI is:
-
- COPY HANZI.EXE B:
-
- COPY LONG.FRM B: or COPY SHORT.FRM B:
-
- COPY BIAN.SHU B:
-
- or if you are using a hard drive they should already be
- together on the same drive/directory.
-
- I hope you have already make a backup of all these
- files, if not, this is a good time to do so.
-
- You may want to print up a few copies of the file
- CHARACTR.TXT. This form will be helpful as you plan the
- characters you want to add. You can just use the DOS
- copy command. Most dot matrix printers will print this
- file if you have set your printer to graphics on:
-
- COPY CHARACTR.TXT PRN
-
- your favorite word processor will probably provide the
- capability to print multiple copies.
-
- Before starting Hanzi I would turn the graphics on
- by entering:
-
- GRAPHICS
-
- at the DOS prompt. And if your printer does not have
- the switch for graphics turned on, be it hardware or a
- software switch, this may be a good time to do that,
-
- 32
-
- also. Then you can make screen prints, as well as have
- the file on disk, and your handwritten copy.
-
- You start the program by typing:
-
- HANZI
-
- The TITLE SCREEN will come up and ask you to press
- any key.
-
- Then you will see the menu, and again it will offer
- letters that stand for the selections. The PROGRAM
- INFORMATION SCREEN can be selected by pressing:
-
- P
-
- You return to this screen by pressing any key.
-
-
- ┌──────────────────────────────────────────────────┐
- │ │
- │ │
- │ P Program information │
- │ │
- │ C Change defaults │
- │ │
- │ L List the files │
- │ │
- │ A Add a character │
- │ │
- │ S Save the character │
- │ │
- │ R Retrieve a character │
- │ │
- │ M Modify character │
- │ │
- │ Q Quit │
- │ │
- │ │
- └──────────────────────────────────────────────────┘
-
- By selecting "Change defaults" you can again make
- changes that will allow you to tailor the display to
- your liking.
-
-
-
-
-
-
-
-
-
-
-
- 33
-
-
-
-
-
-
-
-
-
- HANZI: Change defaults
- **************************************************
- **************************************************
-
-
- ┌──────────────────────────────────────────────────┐
- │ │
- │ │
- │ C Color GOLD LETTERS ON BLACK │
- │ L Line NARROW │
- │ S Sound ON │
- │ T Timing NORMAL │
- │ F File LONG.FRM │
- │ Current drive and directory │
- │ │
- │ Q Quit? │
- │ _____________________________________ │
- │ │
- │ │
- │ │
- │ │
- │ │
- │ │
- └──────────────────────────────────────────────────┘
-
- ************
- Color
- ************
-
- For those of you with a color monitor on your
- computer, you can select the colors you like. Any time
- you get bored with the current color of your screen, you
- can come to this screen and easily change it:
-
- C
-
- The different color combinations that are
- available will be displayed at the bottom of the screen.
- You must choose one:
-
-
-
-
-
-
-
-
-
- 34
-
- -------------------------
- Do you want:
-
- 1 WHITE ON RED
- 2 WHITE ON BLUE
- 3 GOLD ON RED
- 4 GOLD ON BLUE
- 5 GOLD ON BLACK
-
- -------------------------
-
- Again, once you have made your choice, the bottom
- will go blank, and the choice will be seen. If you have
- a black and white screen, it will show new shades of
- grey.
-
-
- *****************
- Line width
- *****************
-
- You also can see the characters take on a slightly
- different look by changing the width of the lines:
-
- L
-
- These choices will show up when you press L:
-
- --------------------------
-
- 1 WIDE LINES
- 2 NARROW LINES
-
- --------------------------
-
- The choice is yours Once you make it, you will be
- returned to the CHANGE DISPLAY DEFAULTS SCREEN; and this
- time you will see the new look you have selected.
-
-
- *************
- Sound
- *************
-
- To turn the sound ON or OFF:
-
- S
-
- And you will be asked:
-
- ---------------------------------
- Do you want the sound: 1 ON
- 2 OFF
-
- -----------------------------------
-
- 35
-
- The error warnings can be turned OFF or ON here.
- If you select OFF, you will only have the error screens
- to warn you of your wrong key strokes. It is
- recommended you set the sound on for this character
- development exercise.
-
-
- **************
- Timing
- **************
-
- You need to see how your strokes are working so
- set this to NORMAL or SLOW:
-
- T
-
- The choices, as usual, are displayed in the bottom
- of the screen:
-
- -----------------------------------
- How long should the computer
- take to draw a character?
-
- 1 SLOW SPEED
- 2 NORMAL SPEED
- 3 FAST SPEED
- 4 NO DELAY
- ----------------------------------
-
- This, like the other defaults, can be switched
- back and forth whenever you like.
-
- Some of the characters will be Long Form others
- will be Short Form, most characters will be both. You
- must select which file you want them to be stored in:
-
- F
-
- will bring up the display that will let you choose:
-
-
- -----------------------------------
- To which file are these characters
- going to be added?
-
- 1. SHORT.FRM
- 2. LONG.FRM
- 3. BOTH SHORT.FRM AND LONG.FRM
-
- -------------------------------------
-
- You must choose which of these you want. Your
- selection will then be written to the parameter file
- BIAN.SHU.
-
- 36
-
- Any of these choices that you changed on another
- of the companion programs, KAPIAN, or GONGKE will still
- be the default when you start this program. Any changes
- you make here will be used by the next program in this
- series that you run.
-
- As before:
-
- Q
-
- QUITS this menu and returns you to the MAIN MENU.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- 37
-
-
-
-
-
-
-
-
-
-
-
-
- HANZI: List the File
- ****************************************************
- ****************************************************
-
- By choosing to "List the file" you can get a quick
- look at the file. Each record will be displayed. The
- records are sorted by character number. Their numbers
- are the same as those given by the New Practical Chinese
- Dictionary, published by the Far East Book Company,
- Limited. There are 7331 characters in this book but
- they are in Long Form. This means: 1) you will have to
- know the long form to find the number; and 2) you will
- need to have access to a copy of this dictionary -- if
- you want to continue the system that has been started.
-
- ┌─────────────────────────────────────────────────┐
- │ │
- │ │
- │ │ │
- │ │ │
- │ ├─── │
- │ │ │
- │ │ │
- │ ────────┴─────── │
- │ \ │
- │ SHANG │
- │ │
- │ Character number 6 │
- │ │
- │ Record number 4 │
- │ │
- │ Back Next Quit │
- │ │
- └─────────────────────────────────────────────────┘
-
- The current default file will determine the form
- of the character that will be displayed. You must have
- chosen either SHORT.FRM or LONG.FRM. Here is one place
- where you can not use both files at the same time.
-
- As you can see, in each screen you have three
- choices at the bottom of the screen:
-
- Back Next Quit
-
- 38
-
- You can make any of these selections by pressing
- the first letter of each choice.
-
- B
-
- "Back" will take you to the previous character on
- the current file that you have selected.
-
- N
-
- "Next" will take you to the next LIST THE FILE
- SCREEN, so the next character.
-
- Q
-
- "Quit" will take you back to the MAIN MENU.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- 39
-
-
-
-
-
-
-
-
-
-
-
-
-
- HANZI: Add a Character
- **************************************************
- **************************************************
-
-
- When you select the "Add a character" option you
- see this screen:
-
- ┌─────────────────────────────────────────────────────┐
- │ │ In St x1 y1 x2 y2 In St x1 y1 x2 y2 │
- │ │ 1 0 0 0 0 0 21 0 0 0 0 0 │
- │ │ 2 0 0 0 0 0 22 0 0 0 0 0 │
- │ ────────┘ 3 0 0 0 0 0 23 0 0 0 0 0 │
- │ 0 50 4 0 0 0 0 0 24 0 0 0 0 0 │
- │ 5 0 0 0 0 0 25 0 0 0 0 0 │
- │ 6 0 0 0 0 0 26 0 0 0 0 0 │
- │ 7 0 0 0 0 0 27 0 0 0 0 0 │
- │ 8 0 0 0 0 0 28 0 0 0 0 0 │
- │ Number 9 0 0 0 0 0 29 0 0 0 0 0 │
- │ 0 10 0 0 0 0 0 30 0 0 0 0 0 │
- │ 11 0 0 0 0 0 31 0 0 0 0 0 │
- │ 12 0 0 0 0 0 32 0 0 0 0 0 │
- │ Tone 13 0 0 0 0 0 33 0 0 0 0 0 │
- │ 5 14 0 0 0 0 0 34 0 0 0 0 0 │
- │ 15 0 0 0 0 0 35 0 0 0 0 0 │
- │ 16 0 0 0 0 0 36 0 0 0 0 0 │
- │ 17 0 0 0 0 0 37 0 0 0 0 0 │
- │ 18 0 0 0 0 0 38 0 0 0 0 0 │
- │ Place 19 0 0 0 0 0 39 0 0 0 0 0 │
- │ 20 0 0 0 0 0 40 0 0 0 0 0 │
- │ 0 │
- │ Quit Number PinYin Index │
- │ │
- └─────────────────────────────────────────────────────┘
-
-
- First you must select a number for this character
- to be saved as:
-
- N
-
-
-
-
- 40
- Will bring up a screen that will ask for a four
- digit number
-
- P
-
- Will bring up a screen that will ask for a name of
- the character, this is optional but it will be helpful
- to record the character more completely. The standard
- is using Pinyin and including the tone and place of the
- tone.
-
- Hanzi records characters as a series of lines so
- you must define those lines by answering four questions:
-
- 1) Which of the 1 through 40 possible lines you are
- talking about?
-
- 2) Do you want a pause at the end of this line? You can
- answer either 0 or 1. If -- 0 -- this line is a separate
- line or the last part of a stroke; or -- 1 -- this line
- is a part of a longer line.
-
- 3) Where are the beginning and ending positions of this
- line? This question's answer must be broken up into
- four numbers. The left to right number for the
- beginning of this line, ( it's x1 number ); the up to
- down number for the beginning of this line (it's y1
- number); the left to right number for the ending of this
- line ( it's x2 number); the up to down number for the
- ending of this line (it's y2).
-
- Here is when you must begin some careful planning.
- The first step, in finding this set of numbers that will
- describe a character, is to draw the character on a grid
- like that shown in the form you have printed out
- earlier.
-
- So you will need some copies of the Character Form
- on the next page. Probably you will want to print them
- by using one of the files: CHARACTR.TXT. You can just
- use the DOS copy command. Most dot matrix printers will
- print this file if you have set your printer to graphics
- on:
-
- COPY CHARACTR.TXT PRN
-
- your favorite word processor will probably provide the
- capability to print multiple copies.
-
- After you have drawn the character you will find
- it helpful to go back and make a large dot at some
- points along any curved line in the character. These
- dots will break the curved line up into a series of
- straight lines that can then be plotted into the array
-
-
- 41
- 0 4 8 12 16 20 24 28 32 36 40 44 48
-
- 0 ┌─┬─┬─┬─┬─┬─┬─┬─┬─┬─┬─┬─┬─┬─┬─┬─┬─┬─┬─┬─┬─┬─┬─┬─┬─┐ 0
- ├─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┤
- 4 ├─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┤ 4
- ├─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┤
- 8 ├─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┤ 8
- ├─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┤
- 12 ├─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┤ 12
- ├─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┤
- 16 ├─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┤ 16
- ├─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┤
- 20 ├─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┤ 20
- ├─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┤
- 24 ├─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┤ 24
- ├─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┤
- 28 ├─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┤ 28
- ├─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┤
- 32 ├─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┤ 32
- ├─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┤
- 36 ├─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┤ 36
- ├─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┤
- 40 ├─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┤ 40
- ├─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┤
- 44 ├─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┤ 44
- ├─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┤
- 48 ├─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┤ 48
- └─┴─┴─┴─┴─┴─┴─┴─┴─┴─┴─┴─┴─┴─┴─┴─┴─┴─┴─┴─┴─┴─┴─┴─┴─┘
-
- 0 4 8 12 16 20 24 28 32 36 40 44 48 50
-
- Character Number _______ Long/ Short Form __
- Tone - 1 __ None 5 __
- Character Sound __________ / 2 __ .v. 6 __
- V 3 __ .. 7 __
- Place Number of Tone _____ \ 4 __
-
- st x1 y1 x2 y2 st x1 y1 x2 y2
- 1 __ ___ ___ ___ ___ 21 __ ___ ___ ___ ___
- 2 __ ___ ___ ___ ___ 22 __ ___ ___ ___ ___
- 3 __ ___ ___ ___ ___ 23 __ ___ ___ ___ ___
- 4 __ ___ ___ ___ ___ 24 __ ___ ___ ___ ___
- 5 __ ___ ___ ___ ___ 25 __ ___ ___ ___ ___
- 6 __ ___ ___ ___ ___ 26 __ ___ ___ ___ ___
- 7 __ ___ ___ ___ ___ 27 __ ___ ___ ___ ___
- 8 __ ___ ___ ___ ___ 28 __ ___ ___ ___ ___
- 9 __ ___ ___ ___ ___ 29 __ ___ ___ ___ ___
- 10 __ ___ ___ ___ ___ 30 __ ___ ___ ___ ___
- 11 __ ___ ___ ___ ___ 31 __ ___ ___ ___ ___
- 12 __ ___ ___ ___ ___ 32 __ ___ ___ ___ ___
- 13 __ ___ ___ ___ ___ 33 __ ___ ___ ___ ___
- 14 __ ___ ___ ___ ___ 34 __ ___ ___ ___ ___
- 15 __ ___ ___ ___ ___ 35 __ ___ ___ ___ ___
- 16 __ ___ ___ ___ ___ 36 __ ___ ___ ___ ___
- 17 __ ___ ___ ___ ___ 37 __ ___ ___ ___ ___
- 18 __ ___ ___ ___ ___ 38 __ ___ ___ ___ ___
- 19 __ ___ ___ ___ ___ 39 __ ___ ___ ___ ___
- 20 __ ___ ___ ___ ___ 40 __ ___ ___ ___ ___
- provided to record the character. It is hard to say how
- many of these lines will be needed to render the curved
- line correctly. The number that you will use to record
- the up/down or left/right positions can be from 1 to
- 49. It has been found that you can draw almost all of
- these characters with only even numbers, that is 2, 4,
- 6, 8, ... , 46,48. This means that really you may plan
- on using the intersections of the grids on the
- Character Form as they are drawn. You can not use 0 or
- 50.
-
- The practice section will provide the numbers to
- record 8 new characters if you want to try them:
-
- 1 PIAN 3301
- 1 GONG 418
- 2 BIAN 5695 ( long and short form )
- 2 SHU 2143 ( long and short form )
- 2 NAO 4704 ( long and short form )
-
- This tutorial will also walk you through the
- creation of KA character number 491.
-
- Latter, using Gongke, these and other characters,
- already on the file, will be used to make a new lesson
- file of 11 additional English words:
-
- KA hold, keep back
- PIAN slice, piece
- BIAN to change, accident
- SHU number, to count
- BIANSHU parameter, variable
- NAO brain
- DIANNAO computer
- GONGKE school work, lessons
- KAPIAN cards, flash cards
- GONG merit, skill
- KE lesson, class
-
- Now let us assume you have:
-
- 1) drawn the character, and transferred the
- numbers for its lines to the table below the grid
-
- 2) found that it has only one form and its number
- in the dictionary is 491
-
- 3) found it's Pinyin romanization is KA, third
- tone, over the second letter.
-
- That is, you have filled out the form for this
- character. Now it is time to begin to create.
-
- For this practice you may want to transfer these
- values for KA to the forms you have readied, or just
-
- 43
-
- enter them into the program. I recommend you fill out
- the form. I also recommend that you make sure you have
- another method to save a hard copy other than the
- handwritten form you worked on. Before starting Hanzi
- I would turn the graphics on by entering:
-
- GRAPHICS
-
- at the DOS prompt. And if your printer does not have
- the switch for graphics turned on, be it hardware or a
- software switch, this may be a good time to do that,
- also. Then you can make screen prints, as well as have
- the file on disk and your handwritten copy.
-
- Now select Number, it is time to begin making your
- first character on the computer. Enter:
-
- N
-
- The screen will come up saying:
-
- ---------------------------------
-
- The number of this character
- as numbered by NEW PRACTICAL
- CHINESE-DICTIONARY, by the
- Far East Book Co. Ltd.
-
-
- Is this okay (Y/N)?
-
- ---------------------------------
-
- here you are able to put in up to four digits,
- representing the number that will be used to retrieve
- that character latter. Any number that has not been
- used will do, but for the sake or consistency it would
- be worth making the effort to find the number that will
- place this character in this series. The program stores
- a four place number but you could enter either:
-
- 491 (and hit the enter key)
-
- or
-
- 491 (and hit the space bar)
-
- or
-
- 0491
-
- You can use whatever style suits you. The file
- will have the value of "0491" if you do any one of
- these.
-
- 44
-
- Next the program will ask:
-
- is this okay (Y/N)
-
- If you mistyped you can answer No:
-
- N
-
- and retype the number, or backspace.
-
- If you typed the number correctly you can enter:
-
- Y
-
- and the ADD A CHARACTER SCREEN will reappear, this time
- with the number you have typed in. Soon your ADD A
- CHARACTER SCREEN will look like this.
-
- ┌─────────────────────────────────────────────────────┐
- │ │ │ In St x1 y1 x2 y2 In St x1 y1 x2 y2 │
- │ ├─ │ 1 0 16 10 30 10 21 0 0 0 0 0 │
- │ ──┼─── │ 2 0 16 2 16 48 22 0 0 0 0 0 │
- │ │\ │ 3 0 4 18 38 18 23 0 0 0 0 0 │
- │ │ \ │ 4 0 18 20 32 40 24 0 0 0 0 0 │
- │ ────────┘ 5 0 0 0 0 0 25 0 0 0 0 0 │
- │ 0 50 6 0 0 0 0 0 26 0 0 0 0 0 │
- │ 7 0 0 0 0 0 27 0 0 0 0 0 │
- │ v 8 0 0 0 0 0 28 0 0 0 0 0 │
- │ KA 9 0 0 0 0 0 29 0 0 0 0 0 │
- │ 10 0 0 0 0 0 30 0 0 0 0 0 │
- │ Number 11 0 0 0 0 0 31 0 0 0 0 0 │
- │ 491 12 0 0 0 0 0 32 0 0 0 0 0 │
- │ 13 0 0 0 0 0 33 0 0 0 0 0 │
- │ 14 0 0 0 0 0 34 0 0 0 0 0 │
- │ Tone 15 0 0 0 0 0 35 0 0 0 0 0 │
- │ 3 16 0 0 0 0 0 36 0 0 0 0 0 │
- │ 17 0 0 0 0 0 37 0 0 0 0 0 │
- │ 18 0 0 0 0 0 38 0 0 0 0 0 │
- │ Place 19 0 0 0 0 0 39 0 0 0 0 0 │
- │ 20 0 0 0 0 0 40 0 0 0 0 0 │
- │ 2 │
- │ Quit Number PinYin Index │
- └─────────────────────────────────────────────────────┘
-
- Next you could enter:
-
- P
-
- Then a screen will appear that will give you a
- chance to record the Pinyin romanization. This is
- optional, it is only for documentation. You will find
- it is helpful to have this information on the screen and
- the screen prints. You may want to put in another
- romanization, or leave this blank. The other programs
- that use this character will never know.
-
- 45
-
- ------------------------------------
- Enter next letter or end with space
-
- TONE of this CHAR 1= - 2= /
- 3= v 4= \
- 5= 6= .v.
- 7= ..
- This tone is above character # ?
-
- Is this correct (Y/N) ?
-
- ----------------------------------
-
- If you want out of this screen you can 1) backspace
-
- <-
-
- to go back to the display screen or 2)
-
- <enter> (for each field)
-
- to go down through the screen.
-
- To put a name on the screen, enter:
-
- KA
-
- You can end the entry by either pressing the space
- bar or the enter key.
-
- The cursor will go to Tone, enter:
-
- 3
-
- Your cursor will then be taken to the Place field,
- enter:
-
- 2
-
- because the tone mark is over the second character.
-
- If you have done all this correctly enter:
-
- Y
-
- for "Yes this is correct" and you will be returned to
- the ADD A CHARACTER SCREEN.
-
- If you have mistyped something, you can either
- enter:
-
- N
-
- and be taken to the top of the screen with blank data
- values where your data had been, or you could
-
- 46
-
- <backspace> ( <- ) through the fields until you have
- erased the field you want to correct. Then you can go
- forward again; and finally enter "Y".
-
- So you will be back to the ADD A CHARACTER SCREEN
- with the romanization and tone displayed now.
-
- Now we get to the point of entering the character
- itself, enter:
-
- I
-
- will bring up the INDEX SCREEN.
-
- ---------------------------
- Index
-
- stroke part
-
- x1 y1 x2 y2
-
- Do another line?
- ----------------------------
-
- KA is an easy character to start with, it has no curved
- lines. So now you will enter:
-
- 1 ( and <enter> )
- or
- 1 ( and <space> )
- or
- 01
-
- again pick the style of entry that suits you. This "1"
- will put this set of data in the part of the file that
- records the first line's position.
-
- Now we come to a field called " stroke part" there
- are only two possible numbers to enter here "1" or "0".
- A "0" says that this line is the only part of a stroke,
- or last part of a stroke: so pause. The pause is of a
- length that the user determines at the time of the
- practice or test. KA is made up of four straight lines.
- So all of the lines are the last part of a stroke, so
- all of these lines are going to have "0" entered in
- "stroke part".
-
- 0
-
- The cursor will go to the next field "x1". That is
- the left-right position of one end of the line. In
- this example it is:
-
- 16
-
- 47
-
- because this is a two digit number you will be moved to
- the next number "y1".
-
- 10
-
- again it is a two digit number so you will be moved to
- the next number "x2".
-
- 30
-
- and the next, "y2":
-
- 10
-
- You can backspace to make corrections. or to the
- question "Do you want to do another line?" You could
- answer Yes:
-
- Y
-
- This will put you back at the top of a bank screen.
- Now you can enter a "2" and enter the numbers for the
- second line, or "1" and do the line numbers for the
- first line over if you have done something grossly
- wrong.
-
- Or you could enter:
-
- N
-
- Saying that you want to go to the ADD A CHARACTER
- SCREEN and see what you have done. Then you can come
- back and do some more parts to the character, or fix one
- or more lines that are not right.
-
- So there it is.
-
- Just keep going to the next line, one line = one
- Index Screen.
-
- Stay in the loop by saying "Y" to "Do you want to
- do another line?" This character only needs four lines.
- When the four lines are done, answer "N" and see what
- you have done. I recommend a screen print, again you
- must have set graphics on you printer and typed GRAPHICS
- before you started here:
-
- <Shift> <PrtScr>
-
- when that is done printing select Quit.
-
-
-
-
-
- 48
-
-
-
-
-
-
-
-
-
-
- HANZI: Save the Character
- ****************************************************
- ****************************************************
-
- At this time nothing has gone into the file. You
- are building the data in main memory. When you are
- ready to save it you will select Quit and leave the ADD
- A CHARACTER SCREEN:
-
- Q
-
- If you are at all unsure of whether the selected
- File is correct feel free to check it:
-
- C
-
- for change Defaults to make sure that KA will be saved
- to both LONG.FRM and SHORT.FRM files. It is the same in
- both styles. If file is not "Both LONG.FRM and
- SHORT.FRM" change it.
-
- Y
-
- to return to the MAIN MENU. Now you can be sure it will
- be saved as you want it to be. So begin the Save
- process:
-
- S
-
- Messages will come up telling you of the progress
- of this save. As the files grow the sort will take more
- and more time. Expect a half a minute or so. A display
- will appear that tells you; how many characters there
- were in the currently selected file.
-
- _______________________________
-
- This character will be saved to:
-
- XXXXXXXXXXXXXXXXXXXXXXXXXXXXX
-
- _______________________________
-
- it may say "both LONG.FRM and SHORT.FRM", or
- "SHORT.FRM", or "LONG.FRM". In this example you should
-
- 49
-
- have selected "3" on the CHANGE DEFAULTS SCREEN so it
- should be saying "BOTH LONG.FRM AND SHORT.FRM".
-
- Next a line will appear that will tell you the old
- record count on the first ( or perhaps only) file to
- which this character will be added.
-
- _______________________________
-
- This character will be added to:
- both LONG.FRM and SHORT.FRM
-
- LONG.FRM record count was: 283
-
- ________________________________
-
- If you selected Both when you selected File in the
- Change defaults screen then this character will be added
- to both files and your screen will look like this:
-
- ______________________________
-
- This character will be added to:
- both LONG.FRM and SHORT.FRM
-
- LONG.FRM record count was: 283
-
- SHORT.FRM record count was: 283
- __________________________________
-
- Then you will be returned to the MAIN MENU. You
- can look at it in its sorted place by listing the file,
- "L". Or you could Retrieve it "R", and then Modify it
- "M". Skip ahead in this tutorial if you want to see
- more about these options.
-
- There are always things that could go wrong.
-
- If there is already a character with that
- character number in the file a warning will appear and
- you can chose to either overwrite it or not.
-
- If you chose to overwrite this new one will
- replace the old.
-
- If your currently selected file is BOTH, this
- process will be repeated for the other character, if
- both files have a character by that number and if you
- choose to not overwrite either the screen will look like
- this:
-
-
-
-
-
-
- 50
-
- _______________________________
-
- This character will be added to:
- both LONG.FRM and SHORT.FRM
-
- LONG.FRM record count was: 283
- This file has a character by
- this number. Okay overwrite (N/Y)
- Did not write: LONG.FRM
-
-
-
- SHORT.FRM record count was: 283
- This file has a character by
- this number. Okay overwrite (N/Y)
- Did not write: SHORT.FRM
- __________________________________
-
- If you are not sure what character you are
- overwriting you could do some investigating. 1) Modify
- the characters number. 2) Save it under a number that is
- not used. 3) look at the current character by this
- number, Retrieve it. Repeat the process for the other
- character file. You could save to one file and not the
- other.
-
- Another problem is that you may also find that you
- get the message:
-
- "OPENING NEW FILE"
-
- This means that you do not have the currently
- selected file on this currently selected disk / drive
- combination. Probably you do not want to do this, but
- maybe you do.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- 51
-
-
-
-
-
-
-
-
-
-
- HANZI: Retrieve a character
- *****************************************************
- *****************************************************
-
- If you are unsure about what is in either file,
- first go to the CHANGE DEFAULTS SCREEN and select the
- one file you want to look at now, ( the BOTH option will
- not work here, you can only retrieve from one file at a
- time ). Then select RETRIEVE A CHARACTER from the MAIN
- MENU:
-
- R
-
- the screen that comes next will ask:
-
- _____________________________________
-
- Enter the number of the character
-
-
-
-
- _____________________________________
-
- The system needs a four place number but you can enter
- either:
-
- 311 (and enter )
-
- or
-
- 311 ( and space )
-
- or
-
- 0311
-
- all would have the same effect, either the character
- will be found or it won't be.
-
- If it is found it will be displayed on the RETRIEVE
- A CHARACTER SCREEN and at the bottom you will be asked:
-
- "Is this correct (Y/N)"
-
- if you answer "Y" you will be returned to the MAIN MENU,
-
- 52
-
- from there you can chose to Modify the character or
- whatever else you want to. If you choose "N" you will
- be asked for another number.
-
- If the character number is not found you will see:
-
- "Character not found; give up (Y/N)?"
-
- If you answer "Y" you will be returned to the MAIN
- MENU. If you answer "N" the screen will start over
- again and you can enter a new number in.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- 53
-
-
-
-
-
-
-
-
-
- HANZI: Modify character
- ***************************************************
- ***************************************************
-
- This screen displays the working memory part of the
- program. When you come into the program this area is
- blank. It is also cleared out when you go into the ADD
- A CHARACTER SCREEN. In order to put new values here you
- can to either: 1) retrieve a character then come here to
- modify it or 2) you could modify one you were adding.
-
- You can Modify a character that is currently in
- memory by selecting MODIFY CHARACTER from the MAIN MENU:
-
- M
-
- the MODIFY CHARACTER SCREEN will appear. It looks and
- acts like the ADD A CHARACTER SCREEN, just as you could
- redo part of a character when you were adding it; you
- can now change the character that you just retrieved.
- In fact, if you leave a character during an add you must
- come back to it through this screen. You can change the
- number, the Pinyin sound, or any line in the character
- now. You could change the whole character or any part
- of it. By changing the number, you could save it to a
- new place in the file. By Quiting this screen, then
- going to Change Defaults screen and changing the file
- name you could change where the character is saved. If
- it is only on one file now you could put it on both.
-
- You could retrieve a similar character and build
- the new parts for a different character without building
- all of the character. If you have saved frequently used
- radicals (parts of a characters) with numbers like 9001
- and 9002 (that will not be used) then you could retrieve
- them and use them to build new characters that use that
- radical here in the MODIFY CHARACTER SCREEN.
-
-
-
-
-
-
-
-
-
- 54
-
-
-
-
-
-
-
-
-
-
-
- HANZI: Practice set
- ***************************************************
- ***************************************************
-
- If you feel like doing some more here are 8.
-
- -
- PIAN
-
- Number 3301
-
- Tone 1 Place 3
-
- In St x1 y1 x2 y2 In St x1 y1 x2 y2
- 1 1 14 2 14 20 21 0 0 0 0 0
- 2 1 14 20 12 34 22 0 0 0 0 0
- 3 1 12 34 10 40 23 0 0 0 0 0
- 4 0 10 40 6 46 24 0 0 0 0 0
- 5 0 26 4 26 12 25 0 0 0 0 0
- 6 0 14 12 36 12 26 0 0 0 0 0
- 7 1 14 20 26 20 27 0 0 0 0 0
- 8 0 26 20 26 44 28 0 0 0 0 0
- 9 0 0 0 0 0 29 0 0 0 0 0
- 10 0 0 0 0 0 30 0 0 0 0 0
- 11 0 0 0 0 0 31 0 0 0 0 0
- 12 0 0 0 0 0 32 0 0 0 0 0
- 13 0 0 0 0 0 33 0 0 0 0 0
- 14 0 0 0 0 0 34 0 0 0 0 0
- 15 0 0 0 0 0 35 0 0 0 0 0
- 16 0 0 0 0 0 36 0 0 0 0 0
- 17 0 0 0 0 0 37 0 0 0 0 0
- 18 0 0 0 0 0 38 0 0 0 0 0
- 19 0 0 0 0 0 39 0 0 0 0 0
- 20 0 0 0 0 0 40 0 0 0 0 0
-
- Notice that the first line in PIAN is rendered
- here as four lines. So for the first 3 lines the stroke
- part numbers are "1" under "st" saying that the computer
- is not to pause after drawing them. The first four
- lines are one stroke.
-
- It is also the same in both LONG.FORM and
- SHORT.FRM. So you can save this to both files.
-
- When you design your own character, be careful to
- get the strokes in their correct order, if you are going
-
- 55
-
- to practice these characters you should see them drawn
- in the correct stroke order.
-
- /
- GONG Number 418 Tone 2 Place 2
-
- In St x1 y1 x2 y2 In St x1 y1 x2 y2
- 1 0 6 12 18 8 21 0 0 0 0 0
- 2 0 12 10 12 32 22 0 0 0 0 0
- 3 0 4 36 18 30 23 0 0 0 0 0
- 4 1 22 18 40 14 24 0 0 0 0 0
- 5 1 40 14 40 22 25 0 0 0 0 0
- 6 1 40 22 38 36 26 0 0 0 0 0
- 7 1 38 36 36 44 27 0 0 0 0 0
- 8 0 36 44 32 40 28 0 0 0 0 0
- 9 1 28 4 26 24 29 0 0 0 0 0
- 10 1 26 24 22 36 30 0 0 0 0 0
- 11 0 22 36 18 44 31 0 0 0 0 0
- 12 0 0 0 0 0 32 0 0 0 0 0
- 13 0 0 0 0 0 33 0 0 0 0 0
- 14 0 0 0 0 0 34 0 0 0 0 0
- 15 0 0 0 0 0 35 0 0 0 0 0
- 16 0 0 0 0 0 36 0 0 0 0 0
- 17 0 0 0 0 0 37 0 0 0 0 0
- 18 0 0 0 0 0 38 0 0 0 0 0
- 19 0 0 0 0 0 39 0 0 0 0 0
- 20 0 0 0 0 0 40 0 0 0 0 0
-
- Gong is the same in both LONG.FRM and SHORT.FRM
-
-
- /
- BIAN Number 5695 Tone 4 Place 3
-
- In St x1 y1 x2 y2 In St x1 y1 x2 y2
- 1 0 22 2 26 8 21 0 0 0 0 0
- 2 0 12 8 36 8 22 0 0 0 0 0
- 3 0 20 8 20 26 23 0 0 0 0 0
- 4 0 28 8 28 26 24 0 0 0 0 0
- 5 0 18 12 10 26 25 0 0 0 0 0
- 6 0 30 12 38 26 26 0 0 0 0 0
- 7 1 16 28 32 28 27 0 0 0 0 0
- 8 1 32 28 30 32 28 0 0 0 0 0
- 9 1 30 32 24 38 29 0 0 0 0 0
- 10 1 24 38 18 42 30 0 0 0 0 0
- 11 1 18 42 10 46 31 0 0 0 0 0
- 12 0 10 46 4 48 32 0 0 0 0 0
- 13 1 16 28 28 40 33 0 0 0 0 0
- 14 1 28 40 34 44 34 0 0 0 0 0
- 15 1 34 44 40 46 35 0 0 0 0 0
- 16 0 40 46 48 48 36 0 0 0 0 0
- 17 0 0 0 0 0 37 0 0 0 0 0
- 18 0 0 0 0 0 38 0 0 0 0 0
- 19 0 0 0 0 0 39 0 0 0 0 0
- 20 0 0 0 0 0 40 0 0 0 0 0
-
- 56
-
- Bian has a modified version so save this in SHORT.FRM
-
- \
- BIAN Number 5695 Tone 4 Place 3
-
- In St x1 y1 x2 y2 In St x1 y1 x2 y2
- 1 1 14 2 6 10 21 0 44 14 44 18
- 2 0 6 10 12 10 22 0 40 16 40 26
- 3 1 14 8 6 16 23 0 38 18 34 26
- 4 0 6 16 14 16 24 0 42 18 46 26
- 5 0 14 14 14 18 25 1 14 30 34 30
- 6 0 10 16 10 26 26 1 34 30 30 38
- 7 0 8 18 4 26 27 1 30 38 28 40
- 8 0 12 18 16 26 28 1 28 40 20 44
- 9 0 20 2 28 2 29 1 20 44 14 46
- 10 0 18 6 30 6 30 0 14 46 6 48
- 11 0 20 10 28 10 31 1 14 30 20 36
- 12 0 20 14 28 14 32 1 20 36 26 40
- 13 0 20 18 20 26 33 1 26 40 38 46
- 14 1 20 18 28 18 34 0 38 46 48 48
- 15 0 28 18 28 26 35 0 0 0 0 0
- 16 0 20 26 28 26 36 0 0 0 0 0
- 17 1 44 2 36 10 37 0 0 0 0 0
- 18 0 36 10 42 10 38 0 0 0 0 0
- 19 1 44 8 36 16 39 0 0 0 0 0
- 20 0 36 16 44 16 40 0 0 0 0 0
-
- This version of bian is to be saved to LONG.FRM.
-
- \
- SHU Number 2143 Tone 4 Place 3
-
- In St x1 y1 x2 y2 In St x1 y1 x2 y2
- 1 0 8 2 14 8 21 0 0 0 0 0
- 2 0 24 2 18 8 22 0 0 0 0 0
- 3 0 8 10 24 10 23 0 0 0 0 0
- 4 0 16 2 16 20 24 0 0 0 0 0
- 5 0 14 12 8 20 25 0 0 0 0 0
- 6 0 18 12 22 18 26 0 0 0 0 0
- 7 1 16 24 10 34 27 0 0 0 0 0
- 8 0 10 34 20 48 28 0 0 0 0 0
- 9 1 20 30 18 36 29 0 0 0 0 0
- 10 1 18 36 16 40 30 0 0 0 0 0
- 11 0 16 40 8 48 31 0 0 0 0 0
- 12 0 4 30 26 30 32 0 0 0 0 0
- 13 0 38 6 30 16 33 0 0 0 0 0
- 14 0 28 18 46 18 34 0 0 0 0 0
- 15 1 42 20 40 26 35 0 0 0 0 0
- 16 1 40 26 32 42 36 0 0 0 0 0
- 17 0 32 42 26 48 37 0 0 0 0 0
- 18 1 28 18 42 46 38 0 0 0 0 0
- 19 0 42 46 46 48 39 0 0 0 0 0
- 20 0 0 0 0 0 40 0 0 0 0 0
-
- Save this for SHORT.FRM of shu.
-
- 57
-
- \
- SHU Number 2143 Tone 4 Place 3
-
- In St x1 y1 x2 y2 In St x1 y1 x2 y2
- 1 0 6 4 6 12 21 0 32 42 26 48
- 2 1 6 4 18 4 22 1 28 18 42 46
- 3 0 18 4 18 12 23 0 42 46 46 48
- 4 0 6 8 18 8 24 0 0 0 0 0
- 5 0 6 12 18 12 25 0 0 0 0 0
- 6 0 4 18 4 26 26 0 0 0 0 0
- 7 1 4 18 20 18 27 0 0 0 0 0
- 8 0 20 18 20 26 28 0 0 0 0 0
- 9 0 4 26 20 26 29 0 0 0 0 0
- 10 0 12 2 12 30 30 0 0 0 0 0
- 11 1 12 34 8 40 31 0 0 0 0 0
- 12 0 8 40 18 48 32 0 0 0 0 0
- 13 1 18 38 16 42 33 0 0 0 0 0
- 14 1 16 42 12 46 34 0 0 0 0 0
- 15 0 12 46 8 48 35 0 0 0 0 0
- 16 0 4 38 22 38 36 0 0 0 0 0
- 17 0 38 6 30 16 37 0 0 0 0 0
- 18 0 28 18 46 18 38 0 0 0 0 0
- 19 1 42 20 40 26 39 0 0 0 0 0
- 20 1 40 26 32 42 40 0 0 0 0 0
-
- Save this to LONG.FRM again it uses 2143.
-
-
- v
- NAO Number 4704 Tone 3 Place 2
-
- In St x1 y1 x2 y2 In St x1 y1 x2 y2
- 1 1 6 4 6 36 21 0 0 0 0 0
- 2 1 6 36 4 42 22 0 0 0 0 0
- 3 0 4 42 2 44 23 0 0 0 0 0
- 4 1 6 4 18 4 24 0 0 0 0 0
- 5 1 18 4 18 48 25 0 0 0 0 0
- 6 0 18 48 14 44 26 0 0 0 0 0
- 7 0 6 12 18 12 27 0 0 0 0 0
- 8 0 6 20 18 20 28 0 0 0 0 0
- 9 0 32 6 36 14 29 0 0 0 0 0
- 10 0 24 18 46 18 30 0 0 0 0 0
- 11 1 42 22 38 30 31 0 0 0 0 0
- 12 1 38 30 32 38 32 0 0 0 0 0
- 13 0 32 38 28 40 33 0 0 0 0 0
- 14 1 28 22 32 26 34 0 0 0 0 0
- 15 1 32 26 38 32 35 0 0 0 0 0
- 16 0 38 32 42 40 36 0 0 0 0 0
- 17 1 24 20 24 44 37 0 0 0 0 0
- 18 0 24 44 46 44 38 0 0 0 0 0
- 19 0 46 20 46 44 39 0 0 0 0 0
- 20 0 0 0 0 0 40 0 0 0 0 0
-
- This is the SHORT.FRM of nao.
-
-
- 58
-
-
- v
- NAO Number 4704 Tone 3 Place 2
-
- In St x1 y1 x2 y2 In St x1 y1 x2 y2
- 1 1 6 4 6 36 21 0 40 40 42 42
- 2 1 6 36 4 42 22 1 26 26 26 46
- 3 0 4 42 2 44 23 0 26 46 46 46
- 4 1 6 4 18 4 24 0 46 26 46 46
- 5 1 18 4 18 48 25 0 0 0 0 0
- 6 0 18 48 14 44 26 0 0 0 0 0
- 7 0 6 12 18 12 27 0 0 0 0 0
- 8 0 6 20 18 20 28 0 0 0 0 0
- 9 1 34 4 26 14 29 0 0 0 0 0
- 10 0 26 14 34 22 30 0 0 0 0 0
- 11 1 40 4 32 14 31 0 0 0 0 0
- 12 0 32 14 40 22 32 0 0 0 0 0
- 13 1 46 4 38 14 33 0 0 0 0 0
- 14 0 38 14 46 22 34 0 0 0 0 0
- 15 0 26 26 46 26 35 0 0 0 0 0
- 16 1 42 30 40 34 36 0 0 0 0 0
- 17 1 40 34 36 38 37 0 0 0 0 0
- 18 0 36 38 30 42 38 0 0 0 0 0
- 19 1 30 30 34 34 39 0 0 0 0 0
- 20 1 34 34 40 40 40 0 0 0 0 0
-
- This is the LONG.FRM
-
- Now you should have a good start on making
- characters. If you want to change any that have been
- supplied with this package you can do so.
-
- These characters will be used in the practice for
- making lesson files with the program Gongke. Once you
- have completed these you can check that they are there
- by either retrieving them or listing them.
-
- For future reference it is a good idea to save
- these screen prints of your new characters.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- 59
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Part 3: Gongke
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- 60
-
-
-
-
-
-
-
-
-
- GONGKE: Introduction
- *****************************************************
- *****************************************************
-
- Now we have come to the point where you can make or
- modify Gongke (lesson files). With this program you can
- create files that will allow the practice of new
- vocabulary or old vocabulary with new methods of
- romanization. In addition to Pinyin you could study
- Wade Giles or Yale or another dialect like Cantonese.
- For this practice in the use of the program you will
- continue to use the characters that you made with Hanzi,
- and we will use Pinyin romanization.
-
- If you follow along you will have a new lesson file
- that can be used to test you and others on an additional
- 11 English words:
-
- KA hold, keep back
- PIAN slice, piece
- BIAN to change, accident
- SHU number, to count
- BIANSHU parameter, variable
- NAO brain
- DIANNAO computer
- GONGKE school work, lessons
- KAPIAN cards, flash cards
- GONG merit, skill
- KE lesson, class
-
- Kapian will of course give the test in a different
- order each time. So the order of the lesson screens
- only effects the order they will be shown during the
- "Study" series not the test series.
-
- If you have a floppy drive system, these files will
- have to be on the current drive:
-
- GONGKE.EXE this program you are learning how to use.
- BIAN.SHU the parameter file.
- LONG.FRM or SHORT.FRM depending on in which form you
- would like to see on your lessons, during
- development.
-
- Those who are going to use the lessons can choose
- either file LONG.FRM or SHORT.FRM. By choosing a
- different file when they study, and self test they
-
- 61
-
- choose a different type of character. Remember when you
- made the new character you gave the same character, in
- different forms, the same number in both LONG.FRM and
- SHORT.FRM. Because ASCII Graphic characters are not
- detailed enough, this .DOC file has no characters shown
- for lessons.
-
- Actually you could develope the lesson files
- without developing the characters first, all you need is
- a file by the name you selected; with or without the
- characters used by the lessons you are developing. The
- characters would be replaced in the display by "X" as
- they are here. If you have the characters in the
- selected file you can not only see them but also see
- when you have typed the number wrong. All the right
- character numbers would result in the right characters
- being displayed, and the wrong numbers showing either
- wrong characters if there is a character with that
- number or an "X" if there are no characters by that
- wrong number.
-
- Again if you have a hard drive the important files
- should be on the same directory.
-
- ┌────────────────────────────────────────────┐
- │ │
- │ P Program information │
- │ │
- │ C Change defaults │
- │ │
- │ A Add a screen │
- │ │
- │ S Save current screen │
- │ │
- │ R Retrieve a screen │
- │ │
- │ M Modify current screen │
- │ │
- │ Q Quit │
- │ │
- └────────────────────────────────────────────┘
-
-
- Before starting up GONGKE I would turn the graphics
- on by entering:
-
- GRAPHICS
-
- at the DOS prompt. This will allow you to print these
- screens if you have a printer that is capable of
- graphics.
-
- You may also want to print a few copies of
- LESSON.TXT. This form will be helpful as you plan your
- lessons.
-
- 62
-
- To start GONGKE just type:
-
- GONGKE
-
- at the DOS prompt. After the title appears you press
- any key to get this menu. You may want to read the
- PROGRAM INFORMATION SCREEN shown by typing:
-
- P
-
- and again any key to get the MAIN MENU SCREEN.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- 63
-
-
-
-
-
-
-
-
-
- GONGKE: Change Defaults
- *****************************************************
- *****************************************************
-
- By selecting Change defaults you will see the
- CHANGE DEFAULTS SCREEN:
-
- C
-
- This screen will appear. It is similar to others that
- are used by other programs in this set. It allows you
- to make changes in the appearance of the program on the
- screen.
-
-
- ┌────────────────────────────────────────────┐
- │ │
- │ C Color WHITE LETTERS ON BLUE │
- │ L Line NARROW │
- │ S Sound ON │
- │ T Timing NO DELAY │
- │ F File of characters SHORT.FRM │
- │ N New Lesson File FOREIA01.PIN │
- │ current drive and directory │
- │ Q Quit │
- │ _______________________________________ │
- │ │
- │ │
- │ │
- │ │
- │ │
- └────────────────────────────────────────────┘
-
- ************
- Color
- ************
-
- Here again you can change colors any time you get
- bored with the current color of your screen just as you
- could in other similar screens in the other programs,
- HANZI and KAPIAN. Type:
-
- C
-
- The different color combinations that are available
- will be displayed at the bottom of the screen. You must
- choose one:
-
- 64
-
- -------------------------
- Do you want:
- 1 WHITE ON RED
- 2 WHITE ON BLUE
- 3 GOLD ON RED
- 4 GOLD ON BLUE
- 5 GOLD ON BLACK
-
- -------------------------
-
- Once you have made your choice, the bottom will go
- blank, and the choice will be seen, this time both in
- the new display and the new colors. If you have a black
- and white screen, it will show new shades of grey.
-
-
- ******************
- Line width
- ******************
-
- You can change the width of the lines the computer
- uses to draw them:
-
- L
-
- These choices will show up:
-
- --------------------------
-
- 1 WIDE LINES
- 2 NARROW LINES
-
- --------------------------
-
- The choice again is yours. Once you make it, you
- will be returned to the CHANGE DEFAULTS SCREEN; and this
- time you will see the new look you have
- selected.
-
- ************
- Sound
- *************
-
- GONGKE will also warn you with sounds only if you
- have the sound turned on. These sounds can be helpful
- in determining your success in building your lesson
- file, but there are times when you don't want any noise.
- So you can make that change:
-
- S
-
- And you will be asked:
-
-
-
-
- 65
-
- ----------------------------------
-
- Do you want the sound: 1 ON
- 2 OFF
-
- ---------------------------------
-
- The error warning sounds can be turned OFF or ON
- here. If you select OFF, you will only have the error
- screens to warn you of your typing mistakes. But you
- can always come back here and turn the sound ON again
- when you feel it won't disturb anyone.
-
- **************
- Timing
- **************
-
- Changing the timing is another one of the controls
- that can be customized to fit into your development
- effort. You may want NO DELAY; but it can be enjoyable
- to see the computer do the drawing; you may like FAST
- SPEED:
-
- T
-
- The choices as usual are displayed in the bottom of
- the screen:
-
- -----------------------------------
-
- How long should the computer
- take to draw a character?
-
- 1 SLOW SPEED
- 2 NORMAL SPEED
- 3 FAST SPEED
- 4 NO DELAY
-
- ----------------------------------
-
- This, like the other defaults, can be switched back
- and forth whenever you like.
-
- **********
- File
- **********
-
- Here you can also pick the style of characters that
- will show up on your screens when you have developed
- them. This is why these files have to be available
- during development. Select:
-
- F
-
- F File will ask:
- 66
-
- -----------------------------------
-
- From which file are these characters going
- to be displayed?
-
- 1. SHORT.FRM
- 2. LONG.FRM
-
- -------------------------------------
-
- You must chose which of these you want. Your selection
- will then be written to the parameter file BIAN.SHU.
-
- **************************
- New Lesson File
- **************************
-
- Here you get to sign your work. The name of the
- new lesson file should be the first five letters of it's
- creator. Unless you are using a lesson created to match
- some textbook. Then the first letters are those of the
- first five letters of the author of the textbook.
-
- You select:
-
- N
-
- for New lesson file. The new bottom part of the screen
- will look like this:
-
- ---------------------------------------
- 1..5 First 5 letters of file = first 5
- letters of author's name
- FORI = Foreign Languages Press.
- 6 What textbook series A..Z
- 7..8 What lesson number 01..99
- 9 What romanization method;
- P=PIN, W=WAD, Y=YAL, C=CAT
-
- 12345678.9
- _
-
- ------------------------------------------
-
- Before you start you may get out of this screen
- with a backspace.
-
- Here you are making your file so name it after
- yourself. Enter the first five letters of your name, if
- it is shorter than five letters use hyphens. I used
- MOSIE for Mosier:
-
- MOSIE
-
-
-
- 67
-
- Next you may type a letter "C" for Computer
- vocabulary. You could make a vocabulary of M Map terms,
- R Restaurant terms, B Business terms, A Art terms;
- whatever you like.
-
- C
-
- Next you will enter the file number; it must be two
- digits:
-
- 01
-
- This will show it is the first lesson file in this
- series.
-
- Then you will have to select the romanization
- method you want to study. Some files could be made up
- to cover the same vocabulary in a different
- romanization; Yale, Wade Giles, or Cantonese. So you
- need to respond to the question for position 9:
-
- What romanization method;
- P=PIN, W=WAD, Y=YAL, C=CAT
-
- P
-
- then the process of changing the parameter file will
- take place.
-
- Some lesson files are by me, Phil Mosier, one is
- called
-
- MOSIEF01.PIN
-
- MOSIE for the first five letters of my name
- F to indicate that they are for use with
- FOREIGN LANGUAGE PRESS books.
- 01 their numbers are 01 through 03
- P would be selected to get file extension PIN
- and the romanization is Pinyin
-
- These files are the individual characters
- introduced by the same textbook series but not defined
- individually in the text book. These characters were
- only used in combinations in the book. I got their
- meanings from dictionaries.
-
- Remember any changes you make here will still be
- used by the next program in this series that you run.
- If you want to use this file in Kapian, fine. If you
- want to use a different one there in Kapian you will
- have to reset that one when you run Kapian because this
- new file will be the one that it looks for at start up
- time.
-
-
- 68
-
- As before:
-
- Q
-
- QUITS this menu and returns you to the MAIN MENU.
-
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-
- 69
-
-
-
-
-
-
- GONGKE: Add a screen
-
- ****************************************************
- ****************************************************
-
- The first thing you must do to create a file of
- lesson screens is to plain them. This involves first
- selecting the words you want to learn and the selections
- that will be displayed along with them. The wrong
- answers. To help in this, here is a form that you can
- use. You can make photocopies of this one or print the
- file LESSON.FRM:
-
- COPY LESSON.FRM PRN
-
- Your favorite word processor will probably read this
- file in and allow you to make multiple copies.
-
- The lessons we will make are going to have these
- words in the top choice section, that is they are the
- target set. A correct answer will match one part of the
- top section to some other part of the top section. A
- wrong answer will match one part in the top section with
- some part of some other section, 2, 3, or 4.
-
- KA hold, keep back 491
- PIAN slice, piece 3301
- BIAN to change, accident 5635
- SHU number, to count 2143
- BIANSHU parameter, variable 5695 2143
- NAO brain 4704
- DIANNAO computer 6690 4704
- GONGKE school work, lessons 418 5600
- KAPIAN cards, flash cards 491 3301
- GONG merit, skill 418
- KE lesson, class 5600
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- 70
-
- ┌─────────┬─────────┬──────────┬─────────┐
- │ │ │ │ │
- │ │ │ │ │
- │ │ │ │ │
- │ │ │ │ │
- └─────────┴─────────┴──────────┴─────────┘
-
-
- File Name _______________________ Screen Number _____
-
-
- Tones 1 = -, 2 = /, 3 = V, 4 = \, 5 = , 6 = .v., 7 = ..
-
-
-
-
- 1) English Tones
- ____ ____ ____ ___
- ________________________________ Position
- Chinese Sound ____ ____ ____ ___
- Character Number
- ________________________________ ____ ____ ____ ___
-
-
-
-
-
- 2) English Tones
- ____ ____ ____ ___
- ________________________________ Position
- Chinese Sound ____ ____ ____ ___
- Character Number
- ________________________________ ____ ____ ____ ___
-
-
-
-
-
- 3) English Tones
- ____ ____ ____ ___
- ________________________________ Position
- Chinese Sound ____ ____ ____ ___
- Character Number
- ________________________________ ____ ____ ____ ___
-
-
-
-
-
- 4) English Tones
- ____ ____ ____ ___
- ________________________________ Position
- Chinese Sound ____ ____ ____ ___
- Character Number
- ________________________________ ____ ____ ____ ___
-
-
-
- You can select the wrong answers from whatever
- characters and English meanings you want, I choose the
- wrong answers from the same set of characters that are
- in the current file. The maximum number of Chinese
- characters that Kapian can use is 190, the most screens
- that it can hold is 70, so no lesson file you design can
- have more screens than 70, and all together they can not
- have more characters than 190. I try to make all the
- wrong answers contain the same Chinese characters as the
- targets in the current file, but this is not necessarily
- required. The only requirement is that the whole lesson
- file have less than 190 characters. I also try to make
- the wrong answers have the same number of Chinese
- characters as has the correct answer.
-
- Now that you have planned the file contents select
- ADD A SCREEN from the MAIN MENU:
-
- A
-
- You will see this screen. Only it will have the file
- name you selected.
-
-
- ┌────────────────────────────────────────────┐
- │ │
- │ 1) │
- │ 0 0 0 0 │
- │ ____________________________________ │
- │ 2) │
- │ 0 0 0 0 │
- │ │
- │ │
- │ 3) │
- │ 0 0 0 0 │
- │ │
- │ │
- │ 4) │
- │ 0 0 0 0 │
- │ _____________________________________ │
- │ │
- │ MOSIEC01.PIN Screen-Number 0 │
- │ _____________________________________ │
- │ │
- │ Quit Screen-number Data-entry │
- └────────────────────────────────────────────┘
-
-
- First you must select a Screen number for this
- screen:
-
- S
-
- will bring up a screen that will ask: "What is the
- number of this screen?"
-
- 72
-
- Enter a two digit number:
-
- 1 ( and a space)
-
- or
-
- 1 ( and Enter )
-
- or
-
- 01
-
- then you will see:
-
- -----------------------------------
- What is the number of this screen?
-
- 01
-
- -----------------------------------
-
- Any key will return you to ADD A SCREEN SCREEN.
-
- Here you will choose the DATA-ENTRY option.
-
- D
-
-
- ┌────────────────────────────────────────────┐
- │ │
- │ Enter Choice Number │
- │ │
- │ English Meaning │
- │ │
- │ Chinese Sound │
- │ ┌────────────────── │
- │ Tone numbers │ │
- │ │ │
- │ Place for tones │ │
- │ │ │
- │ Character Numbers │ │
- │ │ │
- │ │
- │ │
- │ Are you done? # (Y/N) │
- └────────────────────────────────────────────┘
-
-
- This will bring up the DATA-ENTRY SCREEN.
-
- The first thing you will enter here is the Choice
- number. It is a 1 digit number that determines the
- place this new data, you are about to enter, will be in
- the lesson; enter:
-
- 1
- 73
-
- You are first going to enter the target set of
- information, the entries about the correct set of data.
- The cursor will go to the "English Meaning" part of the
- data. The largest number of key strokes allowed in this
- part is 25; type:
-
- hold, keep back ( and Enter )
-
- Next the cursor will go to the "Chinese Sound" part
- of the screen. The most key strokes here is 15; type:
-
- ka ( and Enter )
-
- Next the cursor will go to the "Tone numbers" part
- of the screen, here you enter the one number for the
- tone of this sound:
-
- 3
-
- Next you will need to get to the "Place for tones"
- entry area; press enter 3 times. Your cursor should now
- be right under the "3" you typed in and beside "Place
- for tones". If you passed it use the backspace key ( <-
- ). Now enter the place that this first tone should
- appear, it must be a two digit number, it is over the
- second letter, so enter:
-
- 2 ( and enter )
-
- or
-
- 2 ( and space )
-
- or
-
- 02
-
- use your favorite style. Now you move the cursor to be
- under the "2". Press Enter three times. Your cursor
- should be under the 2 and beside "Character number".
- Now enter the "Character Numbers", a four digit number,
- in this case the one character is 491 so it can be
- entered:
-
- 491 ( and space )
-
- or
-
- 491 ( and enter )
-
- or
-
- 0491
-
- again you must enter three more times.
-
- 74
-
- The cursor will go down to the question; "Are you
- done? (Y/N)". You now have the chance to answer "Y"
- which means you will be returned to the ADD A SCREEN
- SCREEN and this one new set of data will appear in the
- first row. Or "N" which will give you a new blank DATA-
- ENTRY SCREEN to enter another part of the data. Or you
- could press (<-) backspace to correct some part of the
- display.
-
- Your screen should now look like this:
-
-
-
- ┌────────────────────────────────────────────┐
- │ │
- │ Enter Choice Number │
- │ 1 │
- │ English Meaning │
- │ hold, keep back │
- │ Chinese Sound │
- │ ka ┌────────────────── │
- │ Tone numbers │ 3 │
- │ │ │
- │ Place for tones │ 2 │
- │ │ │
- │ Character Numbers │ 491 │
- │ │ │
- │ │
- │ │
- │ Are you done? # (Y/N) │
- └────────────────────────────────────────────┘
-
-
- Now you can see your handy work so you enter
-
- Y
-
- and see the current status of this lesson and then
- select
-
- D
-
- for DATA-ENTRY again. You will see a blank screen again
- so you can do another level or redo a level that has
- been done.
-
- Now continue working through the lesson form for
- the other three selections. When you are done the
- screen should look like this if you have not done the
- required characters:
-
-
-
-
-
- 75
-
- ┌────────────────────────────────────────────┐
- │ │
- │ 1) hold, keep back x │
- │ v │
- │ ka 491 0 0 0 │
- │ ____________________________________ │
- │ 2) merit, skill x │
- │ - │
- │ gong 418 0 0 0 │
- │ │
- │ 3) lesson, class x │
- │ \ │
- │ ke 5600 0 0 0 │
- │ │
- │ 4) slice, piece x │
- │ \ │
- │ pian 3301 0 0 0 │
- │ _____________________________________ │
- │ │
- │ MOSIEC01.PIN Screen-Number 1 │
- │ _____________________________________ │
- │ │
- │ Quit Screen-number Data-entry │
- └────────────────────────────────────────────┘
-
- Because of space considerations, if the English
- meaning is longer than 15 places it will be displayed
- here on two lines. From here you can make a screen
- print, as you did when you made a character. Then you
- will save the lesson to your file. First Quit this
- area:
-
- Q
-
- Then select Save from the MAIN MENU.
-
-
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- 76
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-
-
- GONGKE: Save current screen
- ******************************************************
- ******************************************************
-
- After selecting Save from the MAIN MENU you will
- see a notice on the screen about the screen that is
- being saved.
-
- First you will see:
- ----------------------------
- Opening New File
-
-
- Writing to screen: 1
- in lesson: MOSIEC01.PIN
-
- --------------------------
-
- The next screen should be numbered 2, and so on.
- The succeeding Saves will not open a new file.
-
- If you have already saved a screen with this screen
- number a warning will also be displayed here, as in
- HANZI. You will have to answer Yes or No about whether
- you want to overwrite the old screen or not.
-
-
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-
- 77
-
-
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-
-
-
-
-
- GONGKE: Retrieve a screen
- *****************************************************
- *****************************************************
-
- If you want to see what the screens are like in a
- GONGKE, or lesson file, you have created you can select
- and view them one at a time.
-
- Use the CHANGE DEFAULTS SCREEN to pick the lesson
- file you want to view. Then select Retrieve from the
- MAIN MENU:
-
- R
-
- and you will be asked:
- -----------------------
-
- Enter the number of the lesson screen
-
- -----------------------
-
- The system needs a two place number, you can enter:
-
- 1 ( and enter)
-
- or
-
- 1 ( and space )
-
- or
-
- 01
-
- if there is a lesson screen by that number it will be
- displayed.
-
- If there is a problem you could either be given the
- message "file not found" and "lesson screen not found;
- give up (Y/N)?" or just "lesson screen not found; give
- up (Y/N)?" depending on the problem.
-
- If the screen you wanted is found and displayed the
- bottom of the screen will ask you:
-
- Is this correct (Y/N) ?
-
- If you want to continue looking through the file
-
- 78
-
- just type in:
-
- N
-
- and you can select the next lesson screen to look at,
- perhaps 2. And continue through the file in this way.
-
- If you want to modify this screen, keep it in
- memory by selecting:
-
- Y
-
- you will be returned to the MAIN MENU.
-
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- 79
-
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-
-
-
- GONGKE: Modify current screen
- ******************************************************
- ******************************************************
-
- If you want to modify an existing screen you must
- first bring that screen into memory. This means 1)
- selecting the correct Gongke file using CHANGE DEFAULTS
- SCREEN, 2) bringing the screen into memory by entering
- that number in the RETRIEVE A SCREEN SCREEN.
-
- Then you can select "Modify Current Screen" from
- the MAIN MENU:
-
- M
-
- the MODIFY CURRENT SCREEN SCREEN will appear and your
- choices are just as when on the ADD A SCREEN SCREEN, you
- can Quit, Change Screen-number, or Data-entry. Here you
- can fix any problems you see with the screens. You can
- overwrite any problems you find with the screen. Then
- you will save the new version and overwrite the old
- version in the file.
-
-
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-
- 80
-
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-
-
-
-
- GONGKE: Practice
- ******************************************************
- ******************************************************
-
- Here are the other screens in the practice set.
- They allow you to use the new characters and an old one,
- DIAN electricity. The top level should be done with
- great care. The correct English meaning should be typed
- in, the Chinese sound should be spelled correct with the
- tone over the correct letter, and those should match the
- Chinese character. You could use other wrong choices if
- you want, they are in the bottom three levels. The
- levels 2, 3, and 4 will be used to provide the wrong
- parts of the test. They are the wrong English meanings,
- wrong Chinese characters, and wrong Chinese sounds. For
- these files I have used other level 1's from other
- screens for the levels 2, 3, and 4 on this screen. Also
- the wrong answers have the same number of characters as
- the target in level 1. Here in KAPIAN.DOC I have not
- attempted to make the Chinese character with ANSII
- graphics. When you get your manual these characters
- will be shown in that manual.
-
-
- ┌────────────────────────────────────────────┐
- │ │
- │ 1) slice, piece x │
- │ \ │
- │ pian 3301 0 0 0 │
- │ ____________________________________ │
- │ 2) hold, keep back x │
- │ v │
- │ ka 491 0 0 0 │
- │ │
- │ 3) merit, skill x │
- │ - │
- │ gong 418 0 0 0 │
- │ │
- │ 4) lesson, class x │
- │ \ │
- │ ke 5600 0 0 0 │
- │ _____________________________________ │
- │ │
- │ MOSIEC01.PIN Screen-Number 2 │
- │ _____________________________________ │
- │ │
- │ Quit Screen-number Data-entry │
- └────────────────────────────────────────────┘
-
- 81
-
- ┌────────────────────────────────────────────┐
- │ │
- │ 1) change, accident x │
- │ \ │
- │ bian 5695 0 0 0 │
- │ ____________________________________ │
- │ 2) slice, piece x │
- │ \ │
- │ pian 3301 0 0 0 │
- │ │
- │ 3) hold, keep back x │
- │ v │
- │ ka 491 0 0 0 │
- │ │
- │ 4) number, to count x │
- │ \ │
- │ shu 2143 0 0 0 │
- │ _____________________________________ │
- │ │
- │ MOSIEC01.PIN Screen-Number 3 │
- │ _____________________________________ │
- │ │
- │ Quit Screen-number Data-entry │
- └────────────────────────────────────────────┘
-
- Don't be worried that "to change, accident" appears
- on two lines. It will be displayed on one line in the
- test. ADD A SCREEN displays 15 places of the English
- meaning on one line and any more, up to the maximum of
- 25, on the next line.
-
- ┌────────────────────────────────────────────┐
- │ │
- │ 1) number, to count x │
- │ \ │
- │ shu 2143 0 0 0 │
- │ ____________________________________ │
- │ 2) slice, piece x │
- │ \ │
- │ pian 3301 0 0 0 │
- │ │
- │ 3) to change, accident x │
- │ \ │
- │ bian 5695 0 0 0 │
- │ │
- │ 4) brain x │
- │ v │
- │ nao 4704 0 0 0 │
- │ _____________________________________ │
- │ │
- │ MOSIEC01.PIN Screen-Number 4 │
- │ _____________________________________ │
- │ │
- │ Quit Screen-number Data-entry │
- └────────────────────────────────────────────┘
-
- 82
-
- ┌────────────────────────────────────────────┐
- │ │
- │ 1) parmaeter, variable x x │
- │ \ \ │
- │ bianshu 5695 2143 0 0 │
- │ ____________________________________ │
- │ 2) cards, flash card x x │
- │ v \ │
- │ kapian 491 3301 0 0 │
- │ │
- │ 3) school work, lesson x x │
- │ - \ │
- │ gongke 418 5600 0 0 │
- │ │
- │ 4) computer x x │
- │ \ v │
- │ diannao 6690 4704 0 0 │
- │ _____________________________________ │
- │ │
- │ MOSIEC01.PIN Screen-Number 5 │
- │ _____________________________________ │
- │ │
- │ Quit Screen-number Data-entry │
- └────────────────────────────────────────────┘
-
-
-
-
-
- ┌────────────────────────────────────────────┐
- │ │
- │ 1) brain x │
- │ v │
- │ nao 4704 0 0 0 │
- │ ____________________________________ │
- │ 2) number, to count x │
- │ \ │
- │ shu 2143 0 0 0 │
- │ │
- │ 3) to change, accident x │
- │ \ │
- │ bian 5695 0 0 0 │
- │ │
- │ 4) slice, piece x │
- │ \ │
- │ pian 3301 0 0 0 │
- │ _____________________________________ │
- │ │
- │ MOSIEC01.PIN Screen-Number 6 │
- │ _____________________________________ │
- │ │
- │ Quit Screen-number Data-entry │
- └────────────────────────────────────────────┘
-
-
-
- 83
-
- ┌────────────────────────────────────────────┐
- │ │
- │ 1) computer x x │
- │ \ v │
- │ diannao 6690 4704 0 0 │
- │ ____________________________________ │
- │ 2) school work, lessons x x │
- │ v \ │
- │ gongke 418 5600 0 0 │
- │ │
- │ 3) cards, flash cards x x │
- │ v \ │
- │ kapian 491 3301 0 0 │
- │ │
- │ 4) parameter, variable x x │
- │ \ \ │
- │ bianshu 5695 2143 0 0 │
- │ _____________________________________ │
- │ │
- │ MOSIEC01.PIN Screen-Number 7 │
- │ _____________________________________ │
- │ │
- │ Quit Screen-number Data-entry │
- └────────────────────────────────────────────┘
-
-
-
-
-
- ┌────────────────────────────────────────────┐
- │ │
- │ 1) school work, lessons x │
- │ - \ │
- │ gongke 418 5600 0 0 │
- │ ____________________________________ │
- │ 2) parameter, variable x │
- │ \ \ │
- │ bianshu 5695 2143 0 0 │
- │ │
- │ 3) computer x │
- │ \ v │
- │ diannao 6690 4704 0 0 │
- │ │
- │ 4) cards, flash cards x │
- │ v \ │
- │ kapian 491 3301 0 0 │
- │ _____________________________________ │
- │ │
- │ MOSIEC01.PIN Screen-Number 8 │
- │ _____________________________________ │
- │ │
- │ Quit Screen-number Data-entry │
- └────────────────────────────────────────────┘
-
-
-
- 84
- ┌────────────────────────────────────────────┐
- │ │
- │ 1) cards, flash cards x x │
- │ v \ │
- │ kapian 491 3301 0 0 │
- │ ____________________________________ │
- │ 2) school work, lessons x x │
- │ - \ │
- │ gongke 418 5600 0 0 │
- │ │
- │ 3) computer x x │
- │ \ v │
- │ diannao 6690 4704 0 0 │
- │ │
- │ 4) parameter, variable x x │
- │ \ \ │
- │ bianshu 5695 2143 0 0 │
- │ _____________________________________ │
- │ │
- │ MOSIEC01.PIN Screen-Number 9 │
- │ _____________________________________ │
- │ │
- │ Quit Screen-number Data-entry │
- └────────────────────────────────────────────┘
-
-
-
-
-
- ┌────────────────────────────────────────────┐
- │ │
- │ 1) merit, skill x │
- │ - │
- │ gong 418 0 0 0 │
- │ ____________________________________ │
- │ 2) number, to count x │
- │ \ │
- │ shu 2143 0 0 0 │
- │ │
- │ 3) brain x │
- │ v │
- │ nao 4704 0 0 0 │
- │ │
- │ 4) lesson, class x │
- │ \ │
- │ ke 5600 0 0 0 │
- │ _____________________________________ │
- │ │
- │ MOSIEC01.PIN Screen-Number 10 │
- │ _____________________________________ │
- │ │
- │ Quit Screen-number Data-entry │
- └────────────────────────────────────────────┘
-
-
-
- 85
-
-
- ┌────────────────────────────────────────────┐
- │ │
- │ 1) lesson, class x │
- │ \ │
- │ ke 5600 0 0 0 │
- │ ____________________________________ │
- │ 2) slice, piece x │
- │ \ │
- │ pian 3301 0 0 0 │
- │ │
- │ 3) hold, keep back x │
- │ v │
- │ ka 491 0 0 0 │
- │ │
- │ 4) to change, accident x │
- │ \ │
- │ bian 5695 0 0 0 │
- │ _____________________________________ │
- │ │
- │ MOSIEC01.PIN Screen-Number 11 │
- │ _____________________________________ │
- │ │
- │ Quit Screen-number Data-entry │
- └────────────────────────────────────────────┘
-
- Just for consistency you can use Short Form
- characters. Or use long form, if you like. The type of
- characters you use during the creation of the screen
- does not effect what the user can choose. The only part
- of the character that stays in this file is the number,
- and that is the same whether you use LONG.FRM or
- SHORT.FRM during the test.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
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-
- 86
-
-
-
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- Glossary
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- ARCHIVE: A type of file in which other files have been
- stored, usually in a compressed format. The file names
- are invisible to the system. It is more efficient to
- store and transport (i.e. over a data transmission line)
- an archive file. The process of putting files into an
- archived file. The shareware diskette is archived with
- the utility PKZIP.
-
- BIAN.SHU: Bianshu means a "variable", and BIAN.SHU holds
- all the values that allow the programs to come back to
- you looking just as you left them the last time they
- were run.
-
- CANTONESE: The dialect of Chinese spoken in Canton
- Province near Hong Kong. The same Chinese characters
- are used by the Chinese to write Cantonese and Mandarin.
- So if you want to study Cantonese, you only need to make
- up new Lesson Files to reflect the new sounds of that
- dialect.
-
- CGA: Color / Graphics Adapter. This is a computer board
- that must be installed in your computer before KAPIAN,
- GONGKE or HANZI will run. It could be attached to
- either a color or Black / White monitor. Some graphics
- cards, like Hercules, can be reprogrammed to emulate an
- I.B.M. CGA.
-
- COLORS: In this program, the choice of colors, is one
- offered in the CHANGE DEFAULTS menu, and if you have a
- true CGA and color monitor, the choices listed are the
- colors that will be displayed on the screen. With a
- black and white monitor you will see different shades of
- gray. If your graphics card is not a true CGA, it may
- show unpredictable colors.
-
- COMBINATIONS: Groups of Chinese characters that have
- taken on a meaning beyond that of any one of the
- characters. This program will display and allow you to
- review combinations that contain up to 4 Chinese
- characters.
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- DEFAULT: The previous or most recent setting made. Here
- the default settings are recorded in the file BIAN.SHU,
- and the programs all look there as part of the start-up
- routine. So the colors, sound ON/OFF, lesson file,
- character form, etc., will all be the same as they were
- the last time you ran any of these programs.
-
- EXTRACT: To remove an archived file ( see Archive)
-
- FORM OF CHARACTER: One change that the People's
- Republic of China made after the revolution was the
- change to a new form of some Chinese characters:
- simplified form. About a third of the common Chinese
- characters were changed. Kapian allows you to chose
- which of these two forms you want to study.
-
- GONGKE: Means "lessons". It is also the name of a
- computer program that makes additional lesson files for
- use by KAPIAN.
-
- GRAPHICS CARD: A computer card that can be installed in
- your computer. It allows certain types of graphics
- modes to be displayed on your screen. Some graphics
- cards like Hercules can be reprogrammed to emulate a CGA
- (see CGA) (see I.B.M.).
-
- HANZI: Means "Chinese character"; it is also the name
- of a computer program that creates new Chinese
- characters that are added to one or both of the Chinese
- character files, LONG.FRM and/or SHORT.FRM.
-
- HOT KEY: A mode of response to the key board that allows
- some computer programs to use a key that is pressed
- immediately with out waiting for the transmit key being
- pressed as well.
-
- HERCULES: A brand of computer graphics card.
-
- I.B.M. International Business Machines, Inc.
-
- KAPIAN: Kapian means "cards" or "flash cards"; the
- program by that name emulates flash cards and like them
- allows you to practice the vocabulary you are learning.
-
- MANDARIN: A dialect of spoken Chinese typical of Beijing
- and Taiwan. These sounds are represented in the roman
- alphabet by different methods: Pinyin , Yale, Wade
- Giles, to name a few.
-
- LESSONS: Here "lessons" refer to individual files of
- vocabulary that usually have about 50 English meanings
- to study. They probably represent more than one chapter
- in the average Chinese text book.
-
-
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- LONG FORM: The old traditional form of Chinese
- Characters that are still used by Taiwan and Hong Kong.
- These characters are in the LONG.FRM file (see: FORM OF
- CHARACTER).
-
- PINYIN: One of many methods of romanizing the Mandarin
- dialect of Chinese. The method used in the Peoples
- Republic of China.
-
- ROMANIZATION: The process of putting into roman alphabet
- the sound of Chinese or other languages that are not
- usually written using roman letters.
-
- SHAREWARE: A computer program that is copyrighted; and
- all rights are owned by the author, who has chosen to
- allow distribution with a few restrictions on an
- introductory basis. Users are expected to register, and
- in return they get some extra consideration and
- materials.
-
- SHORT FORM: The new form of Chinese characters that are
- in use in the People's Republic of China. These
- characters are in the file SHORT.FRM (see: FORM OF
- CHARACTER).
-
- TIMING: In this manual timing refers to the speed with
- which the Chinese characters are displayed: from NO
- DELAY to SLOW = 1 second between strokes. This is
- intended to offer students a method of studying the
- correct stroke order and is adjustable by selecting the
- CHANGE DISPLAY DEFAULTS on the MAIN MENU and then the
- TIMING on the next screen.
-
- YALE: Here refers to a method of romanizing the Mandarin
- dialect of Chinese.
-
- WADE GILES: Is a method of romanizing the Mandarin
- dialect of Chinese.
-
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-
- Order Form:
-
- The registration of KAPAIN for $35 licenses you to
- use the product on a regular basis and includes:
-
- KAPIAN the latest version (GONGKE, and HANZI).
-
- Manual that covers all three programs including
- forms to help you plan your extended studies.
-
- Yearly News Letter that reports updates and new or
- extended data files as they become available.
-
- Member: Association of Shareware Professionals
-
- For support call (916) 927-2602 most evenings or
- write:
-
- = = = = = = = = = = = = = = = = = = = = = = = = = = = =
-
- Phil Mosier
- 2728 Bridgeford Drive
- Sacramento, CA 95833
-
- ____ KAPIAN ........@ $ 35.00 each $_____
- (includes manual, annual news letter,
- lastest version)
-
- Postage and Handling for orders within
- the U.S. $4.00; Outside the U.S. $11.00 $_____
-
- (California residents add 7.25% tax) $_____
-
- Total $_____
-
- Send check or money order (no COD please)
-
- Name :_________________________________________
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- Institution :_________________________________________
-
- Address :_________________________________________
-
- State :_____________________ Zip :_________
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- Country :_________________________________________
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